Forum Link Code:[url=]A-E KD-Shutdown Sin[/url]
This RA/TA build focuses on knocking down or shutting down
your opponents while dealing significant damage and inflicting
conditions with combo attack skills. (Note - an update changed the
way Impale worked,
effectively making the chain unusable.)
Attributes and Skills
Usage
At the start of the match, depending on the other team's
make-up:
- If there is only one soft target (i.e., a spell-casting class
with AL 60), cast Impale on him and knock him down
with Iron Palm. If
the target is in range after being knocked down, follow-up with Falling
Spider and Twisting Fangs. If not, chase him and use Shock to initiate the combo.
Cast Shroud of Silence after the combo to
prevent him from casting self-heals.
- If there are two or more soft targets, cast Shroud of Silence
on one, then cast Shock followed by Falling Spider and Twisting
Fangs on the other. If one of the targets is a monk, cast Shroud of
Silence on the other target and try to reach the monk quickly
enough to interrupt his hex removal spell with Shock.
Other notes:
- After finishing the combo, if the target is a few seconds away
from death, use a knockdown skill again as they're getting up to
stop them from healing or kiting.
- Shroud of Silence can only be removed by another player, or by
Contemplation of Purity or Holy Veil (other non-spell
hex removers exist but are rarely used). It should only be used on
monks that aren't enchanted, or if Contemplation of Purity was
recently used because it has a 10 second recharge.
- If you are suffering from too much Exhaustion, only use Impale followed by Iron
Palm to initiate your combo. Be sure to have enough energy to
follow-up Iron Palm with Falling Spider. If the target already has
a condition or a hex, you don't need to cast Impale on him for Iron
Palm to work.
The optional spot on the skill bar can be Signet of
Malice for condition removal, Siphon Speed, Dash, or Dark Escape for kiting, or Horns of the Ox
for a cheaper dual attack alternative to Twisting Fangs.
Counters
- There're no self-healing skills in this build, but there is
offensive shutdown, so most 1-on-1 battles should be in your favor
if you play it right. If you were a called target and have several
attackers, kite away from the battle and try to pull one person
away from the group to duel with.
- General anti-melee counters--blinds, Clumsiness, Ineptitude, Ward Against
Melee.
- Good kiting makes the knockdown-Falling Spider combo difficult
to use.
Equipment
- Fortitude and Zealous dagger mods, 15% over 50% health damage
mod.
- Vampiric mod on switch is optional.
- Shrouded
Armor with Vanguard's Armor on the chest for waiting
out blinds.
Variants
- Conjure Lightning with Shocking Dagger
Tangs is a suitable variant for RA battles.
- Siphon Speed in place of Impale allows the assassin to catch
kiters and makes triggering Iron Palm easier, but decreases overall
damage output.