Forum Link Code:[url=]A-E Phoenix Spiker[/url]
This build provides maximum melee spiking capabilities, while
disregarding defense entirely. It has the ability to knock down
lock a single target twice in a row, apply Deep Wound, Bleeding, and Poison (in that order) and deal
(conservatively speaking) 375 damage to an AL 60 target
before they have the chance to do much about it.
Attributes and Skills
Equipment
Usage
- Precast Conjure Flame with switch for the extra 12
seconds of duration.
- Wait for energy to refill, then cast Mark of
Instability and Glyph of Essence.
- Allow a couple of seconds to close range (and regen
energy).
- Hit, in immediate succession, Black Lotus
Strike (offhand, +23 dmg, +14 energy), Twisting Fangs (dual,
+16 dmg, Deep
Wound and Bleeding for 14 seconds), Falling Spider (offhand,
+36 dmg, Poison for 21
seconds), Horns of the Ox (+31 dmg, conditional knockdown), Phoenix
(77 PBAOE, 65 ranged).
- And unless you have sufficient backup, make yourself scarce
until the moment you decide to spike. With no healing, no defense,
not even a rez sig, you are merely a gimmick without your
team.
Notes
- Familiarize yourself with the build in the Isle of the
Nameless. Note that it can kill 100 AL targets in one chain.
Weaknesses
- Energy Denial. Your build uses every ounce of energy it has,
loosing even a minute amount can result in disaster.
- Anti-Melee. Missing a skill in your chain nueters you.
- Focus Fire. You are squishy.
- Kiting. Not a major problem, but always annoying when you lack
speed control.
Credit
Inspiration came from a GWG thread, which I can not seem to find
again.