Forum Link Code:[url=]A-E Solo Green Farmer[/url]
This build utilizes the elite Shadow Arts skill Shadow Form and the earth magic skill Sliver Armor to
quickly take down bosses that are accompanied by medium/large mobs
to efficiently farm their green items.
Attributes and skills
Equipment
Usage
Counters
- When Sliver Armor deals only half damage to bosses will also
end your run.
Variants
- When fighting Warrior bosses such as Sunreach
Warmaker, it helps to use Rust so that his Healing Signet takes 3 times as long to cast.
To do this, though, you will be required to take one or two points
off of Shadow
Arts and put them into Water Magic.
- Shock, Teinai's Wind, Aftershock, Rust, Teinai's
Crystals, Crystal Wave, Obsidian Flame and Shadow Refuge may
be switched out for other skills, depending on what you are
farming.
- Shock can be switched
for other knockdown spells such as Dragon's Stomp for a bit more
damage.
- For people who don't have Prophecies skills unlocked, remember
that you can always unlock them in PvP and then buy them at the
trainers in Lion's Arch or your Guild Hall, if you have bought a
skill trainer that is and assuming that you have a Guild Hall.
- Caltrops can be
useful against bosses who attempt to flee when heavily
damaged.
- Feigned Neutrality is useful against
groups which have mobs with touch skills, Signets, and AoE skills and that may penetrate
Shadow Form.
- Exchange Dash for Deadly
Paradox for a quicker Shadow Form recharge.
- Exchange Dash with Shadow of
Haste to warp back if necessary and retry the process.
Notes
- This build was originally posted at GuildWars Guru and GWOnline.
- Sometimes the skill Sliver Armor may start hitting other enemies
instead of the boss.
- Ranger bosses often cannot be killed because of their elemental
resistance.
List of soloable bosses
Total Number of Soloable Bosses: 107
- Please add info of the level of difficulty for each boss
(Very Easy, Easy, Medium, Hard and Very Hard) also add the location
where the boss is, for easier preview.
Prophecies
2 Current Bosses
- Crystal Desert
- Prophet's Path:
Kepkhet
Marrowfeast - Medium Use the following skill combo to
take Kepkhet down: Glyph of Elemental Power, Shadow Form, Death's Charge,
Sliver Armor,
Obsidian
Flame, Teinai's Crystals, Crystal Wave. Bring
an interrupt such as Shock,
Dragon's
Stomp, and Gale to
prevent Kepkhet from activating Mark of Protection. Furthermore,
when you use Death's Charge to get to Kepkhet, be sure to bring Feigned
Neutrality or Shadow Refuge as there are trappers in and
around the vicinity of Kepkhet. If Sliver Armor targets another
thing, you will die as one of the nearby necromancers will use Well
of the Profane.
Factions
47 Current Bosses
- Kaineng
City
- Bukdek
Byway:
Wing, Three
Blade - Medium (This may prove difficult because of the
high HP of the boss, lack of mobs and a Rt healing him)
- Wajjun
Bazaar:
- The
Undercity:
Chan the Dragon's Blood -
Easy/Very Easy (The run is easy if you have Feigned and just
use aftershock on him once and then use feigned to heal because of
the signets)
Mina Shatter
Storm - Easy/Very Easy (The run is easy if you have
Feigned and just use aftershock on her once and then use feigned to
heal because of the signets)
Chung, the
Attuned - Medium (The run is easy if you have Feigned
and just use aftershock on him once and then use feigned to heal
because of the signets)
Baubao
Wavewrath - Medium (The run is easy if you have Feigned
and just use aftershock on him once and then use feigned to heal
because of the signets)
- Shenzun Tunnels:
- Xaquang Skyway:
Ghial
the Bone Dancer - Easy/very Easy (Feigned
Neutrality is NOT a neccessity for the run. Beware of the
mesmers for they will disrupt your sliver armor TIP: All mesmers
interrupt at once, so consider bringing a "scapegoat" spell with a
long activation time, such as Dragon Stomp or Obsidian Flame.)
Shreader
Sharptongue - Very Easy/Easy (Exchange Shock or Aftershock with Shadow Refuge and
aggro as many groups as possible for most damage)
Ziinfaun
Lifeforce - Easy/Medium (Hit Ziinfaun with your weapon
to interrupt Ethereal Light)
Orosen, Tranquil Acolyte -
Hard/Very Hard (When he starts charging for you, use Shadow
Form. Run past him just close enough to aggro the group before the
next bridge. Death's charge back to him, and Sliver armor.)
- Sunjiang District
(Explorable): (only after the mission)
- Raisu
Palace:
- Pongmei Valley
Xuekao, the Deceptive-
Easy/Medium (Be sure to let the Knight Brotherhood kill the
Am Fah before you approach the boss, as how the Knights will attack
the surrounding Am Fah making for a quick kill with 1-3 possible
attackers) ~ The dagger that he drops is really really nice for
Assassins using the Vigor Build where you use enchants every 30
sec.
- Echovald Forest
- Ferndale:
Warden
of Saprophytes - Hard (Warden of the Trunks must be
removed first, resurrection portal nearby to keep going at it,
possible at 60% dp.)
- Melandru's Hope:
- Morostav Trail:
Falaharn
Mistwarden - Easy/Medium (Bring Shadow of Haste
should the attempt to kill fail and you must retreat).
Sunreach
Warmaker - Easy/Medium (Bring Shadow of Haste
and Rust and if you feel the
need, Feigned Neutrality too. Go in first
without the boss in your mind, make Falaharn
Mistwarden appear. Warp back using a stance. Go in again and
aggro every mob, pull Sunreach with staff and cast glyph then
sliver then rust, he will go down quickly.)
Strongroot Tanglebranch -
Medium/Hard (Go around the other way and aggro the nearby
kirin and dragon moss and use Rust and Caltrops to subdue him and
spam Obsidian Flame to kill him.)
Kyril
Oathwarden - Medium/Hard (Hard to make sliver armor
target kyril; take feigned neutrality to survive traps.)
Ritualist's Construct -
Easy/Medium (Very few mobs surrounding him, making it harder
to kill. Replacing run skills or Shock & Aftershock with
Obsidian Flame & Crystal Wave/Teinai's Wave can help overcome
this obstacle.)
- The Eternal Grove
(Explorable): (only after the mission)
The Scar Eater -
Very Easy/Easy (Also a fairly easy boss to practice on, you
must follow the 1st group that comes near the shrine, when you get
near the boss aggro it and
jump near the boss, also a good idea can be to change shock and aftershock for gale and Obsidian
Flame)
Jayne
Forestlight - Easy/Medium (Advisable to bring Shadow of
Haste, Watch out for warriors, as they can KD with "None Shall Pass!". If not
killed at first attempt, warp back with any stance and retry)
Wiseroot Shatterstone - Medium
(Silver armor does not tend to stay on him,or will target
lately,must aggro both mobs before him and his mob to fully
kill)
The Time Eater -
Easy/Medium (Add skills for more damage because very few
mobs are surrounding him.Time for his interruption
signet!!!!!)
Bramble
Everthorn - Easy/Medium (need to aggro 1-2 warden or
plant groups to bypass his regen)
- Mourning Veil Falls:
Darkroot Entrop
- Easy (Make sure to add some skills to cripple or
knockdown, such as Caltrops, as he tends to run at about half
health)
Milefaun
Mindflayer - Easy/Medium (Aggro another group of wardens
near, may attract Rt wardens which increase difficulty)
Foalcrest
Darkwish - Easy/Medium (Aggro the nearby group of
Mantises and die yourself; he will make Bone Fiends which give you
just enough damage for Sliver Armor.)
Xisni Dream
Haunt - Easy/Medium (AddTeinai's
Crystals, Crystal Wave and Obsidian Flame. Use Shadow of Haste
for multiple tries.)
Rahse
Windcatcher - Easy/Medium (Same build as with Xisni.
Walk to pick up the Warden group, hit Glyph of Ele Power, turn
around, hit Shadow Form outside his aggro and shadow step. If the
wardens follow, he should be dead)
Nightfall
57 Current Bosses
- Kourna
- Sunward Marches:(Consider getting the +1
earth magic blessing from the Melandru's shrine outside Dajkah
Inlet. Although it is not necessary.)
- Marga
Coast:
Chor the Bladed
- Very Easy/Easy (Just aggro the group of Mirage Ibogas near
him and try not to be interrupted while casting shadow form. Cast
Sliver Armor
when he uses Frenzy)
Lunto Sharpfoot
- Medium/Hard (You must pull him towards the mirage ilbogas
and then usually only 1 of his monks will come and then its easy.
but you want to be beside the monk when you activate sliver so when
he uses shadowmeld sliver armor is still targeting him. then it
will be Easy/Medium)
Bosun Mohrti -
Medium/Hard (Aggro the insects nearby and Frigid skales and
snare with Caltrops.)
Bubahl Icehands
- Medium (Aggro nearby insects, snare with Caltrops, and heal with Feigned
Neutrality)
Chidehkir, Light of the Blind -
Easy/Medium (Aggro nearby Kournan patrol)
Neoli the
Contagious - Hard/Very Hard (Clear out Kuskale lashers
first with sliver armour, this may take quite a few runs, high
dp.)
- The Floodplain of Mahnkelon:
- Arkjok
Ward:
Onwan, Lord of the Ntouka -
Medium (Leave from command post and follow river into
lake),(bring fiegned nurality as a cover over slither armor and
shadow form)
Modti
Darkflower - Easy/Medium (Killing him is Very Easy, but
the run is a bit heavy)
Lieutenant
Kayin - Very Easy (Just aggro one other group, and he
goes down in roughly 10 seconds)
Eshau Longspear
- Easy/Medium (You need to aggro the group of Mandragors
behind him. Rezone if that party has a Mandragor Imp in
it.)
Captain Chichor
- Easy/Medium (Approach the small base from the north, and
wait for him to patrol outwards.)
- Dejarin Estate:
- Barbarous Shore:
Lieutenant
Shagu: - Medium (You must aggro nearby enemies. If you
do this, and silver armor keep targeting him, he will be down in
few seconds.)
- Bahdok
Caverns:
Wandalz the
Angry - Medium/Hard (The hardest part about this boss is
getting to him. You need to learn the hiding spots on the map, as
the spawns in this particular area are quite massive to be running
around by yourself. You'll want to keep the original build intact,
and use speed buffs across the bridge. Once across, glyph, death's
charge, and sliver armor, he goes down rather quick. Throw a shock
and aftershock in there to see it go a little faster.)
- Jahai
Bluffs:
- Turai's Procession:
Korr,
Living Flame - Medium/Hard (Don't lure the nearby water
djinn, Sliver armor will target them instead)
Chiossen, Soothing Breeze -
Medium/Hard (The Rampaging Ntouka make this hard, use Feigned
Neutrality as the Rampaging Ntouka run towards you and it will
strip Feign Neutrality instead of Sliver Armor or even worse,
Shadow Form. Aggro the nearby hekets to the north of Chiossen's
group. Pack Obsidian Flame and Aftershock to speed up the killing.)
- Realm of Torment - (Lightbringer title
in this area will alter effectiveness.)
- Nightfallen Jahai
- Domain
of Pain
Fahralon
the Zealous - Easy/Medium (Before entering battle, try
using Dark Escape to minimize the damage taken from AoE and
Dreadful Pain.)
- Domain
of Fear
Shrieker of
Dread - Hard (you'll need to aggro several (ideally 3)
patrols to take him down; wait for them to converge). Also watch
out for the Death Nova when killed.
Storm of
Anguish - Medium (Difficult to get to, try to slip
between the two first mobs, lure another mob for easy kill)
- Depths of Madness
Reaper of Agony
- Medium (Time your run when he has moved near the two
groups of Margonites)
Ravager of
Dreams - Very Hard (Approach from the north, and pull
2-3 groups along with the boss group, 4+ Lightbringer rank
reccomended.)
Topo the
Protector - Hard/Very Hard (Aggro once, run, and wait
for him to fully summon his army, (about a minute), then shadow
form in for a rather easy kill, due to the surronding groups of
graven monoliths.)
Master of
Misery - Hard/Very Hard (Pull together groups, beware of
scythe attacks and death novas, armor of earth, obsidian flame,
feigned neutrality all are good to have.)
Consort of Ruin
- Hard/Very Hard (Pull groups, and make sure it targets him
and it will be easy, minions and blades of torment make this
tough.)
See also