Forum Link Code:[url=]A-Me Shadow Inspire[/url]
- This build is an effective Assassin build used for attacking a
single foe or groups of foes. The build works well with tanks, who
can body block as you dash out ot heal. The build has pretty enegy
efficient attacks and is fairly self efficient. (this build is not
intended for soloing and shouldn't be tested/used for soloing)
Attributes and Skills
- (note: the leftover attribute point can be used on Critical
Strikes just to have a slightly higher chance of landing a critical
hit, but don't expect that much of a critical hit advantage.)
- Blinding Powder or Caltrops can be used in place of Viper's
Defense if preferred.
- Shadow of Haste or Dark Escape can be used in place of
Dash.
Equipment
- No specific equipment needed, however high energy equipment may
be beneficial in the end.
Usage
- As a battle begins activate Viper's Defense, any foe that
strikes you will now become poisoned for 16 seconds (you may not
want to use this when attempting to pull a small group of foes,
seeing as you may be randomly teleported too close to some foes you
weren't ready to aggro yet.)
- Throughout the duration of the battle, use Dash to move in and
out from the bulk of the conflict to give yourself time to heal and
regain energy.
- Whenever in the battle, use Jagged Strike, Wild Strike, and
Death Blossom a couple times in a row. Since they all have
relativly fast recharge rates and low energy costs, they can be
chained a couple times in a row.
- If you become low on energy use Energy Tap, and whenever your
health is below a desired level use Ether Feast. Use dash to move
away from conflict before attemting these, so that you aren't the
center of attention for many foes if any.
- When suffering from multiple conditions use Shadow Refuge to
partially counter the conditions and the health bonus at the end of
Shadow Refuge is used to somewhat make up for whatever health loss
the conditions inflicted on you.
Counters
- Spiker Builds can be deadly and Builds that try to Neutralize
dmg the character receives tend to cause long drawn out
battles.
Variants
- Skills such as Death's Charge and Death's Retreat in place of
dash may be useful for better health management, but their recharge
rates may make it more difficult to quickly move in and out of
battle throughout the entire battle.
- If the Death's Charge/Retreat is desired, it is suggested that
you use both, and replace Viper's Defense and Dash with them;
however Dash and Viper's Defense seems it would work better
together.Media:Example.ogg