Forum Link Code:[url=]A-Mo Assassins Divinity[/url]
This is a Build that proves most useful in boss fights and the
skills follow in order of: knock down then critical strikes (but
also using health degenerations). There are not many counters to
other skills but the Build works by making the opponent useless
towards your attacks to let you stay alive in fights.
Attributes and Skills
Equipment
Usage
- Use the Iron
Palm first to cause some damage and can knock down your
opponent, then follow into Entangling Asp to knock down the opponent
again (this also causes a health degeneration but as the opponent
is knocked down twice this makes the opponent temporally
useless)
- If the opponent uses skills to recover faster that you can gain
energy, you can use Enduring Toxin to quickly start a health
degeneration.
- Healing
Breeze is used to heal yourself and other party members (this
is useful when you have a -60% death penalty any you want to hold
back and play monk for a wile).
- Mending can be used
most of the time just to help keep you alive and Resurrect is there for
obvious reasons.
Counters
There are not a lot of ways to get out of many counters in this
build so it can be quite risky at points but this build is designed
to mainly= knock down (with some additional damage) then main
damage (critical strikes) and healing enough to withstand most
other attacks.
Variants
- Black Lotus Strike can come in handy and
deals some more damage but try not to replace any of the healing
skills.
- Other healing skills can be used and if you find that the
counters really cant be stopped by excessive healing then you can
use a skill like Mending Touch which can replace Healing
Breeze.
Notes
This build can need you to back off when you run out of energy
or when the skills are recharging when you are fighting multiple
enemies but this build works best for bosses and in pvp.