Forum Link Code:[url=]A-Mo Assassins Divinity[/url]

This is a Build that proves most useful in boss fights and the skills follow in order of: knock down then critical strikes (but also using health degenerations). There are not many counters to other skills but the Build works by making the opponent useless towards your attacks to let you stay alive in fights.

Attributes and Skills

AssassinMonkAssassin / Monk Attribute Rank
Dagger Mastery 10 + 1 + 2
Critical Strikes 6 + 2
Deadly Arts 6 + 1
Healing Prayers 6
Palm Strike

Palm Strike

Horns of the Ox

Horns of the Ox

Iron Palm

Iron Palm

Entangling Asp

Entangling Asp

Enduring Toxin

Enduring Toxin

Healing Breeze

Healing Breeze

Mending

Mending

Resurrect

Resurrect


Equipment

Usage

Counters

There are not a lot of ways to get out of many counters in this build so it can be quite risky at points but this build is designed to mainly= knock down (with some additional damage) then main damage (critical strikes) and healing enough to withstand most other attacks.

Variants

Notes

This build can need you to back off when you run out of energy or when the skills are recharging when you are fighting multiple enemies but this build works best for bosses and in pvp.


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