Forum Link Code:[url=]A-Mo Ghostly Death[/url]
This is an assassin build designed to interrupt and kill the
ghostly hero in HA battles. It is also effective at killing other
squishy targets, expecially those that enchant themselves. This
build works well in Balanced builds and with Air of
Enchantment smiters. The two optional slots can be filled with
any of the variable skills that are listed, or any other skills you
may wish to bring.
Attributes and Skills
Variants
- The optional slots are easily filled:
- Holy Veil and Mending Touch can be used as condition and hex
removal for the optional slots.
- Either of these can be swapped out for Twisting Fangs
for more damage.
- Assassin's Remedy can be used as a riskier
but simpler method of condition removal but will be hard to remove
Blind with this
method.
- Energy could be a problem even with Zealous daggers, so Critical Eye
could be used for more energy.
- Crippling Dagger can be used as a snare for
running targets and will combine well with Deadly Haste. This might
require a stronger input into Deadly Arts however.
- Siphon
Speed could also achieve a snare and work well with Deadly
Haste, but require an investment into Deadly Arts again.
- Impale could supply a
large amount of damage with a larger investment into Deadly Arts,
but Twisting Fangs would usually be a better option.
- Mending Touch could be replaced with Contemplation of Purity, to combine
with Holy Veil to remove one condition and two hexes from yourself.
This is a longer method and is less safe though.
- Exhausting Assault can be used to
interrupt actions again, causing exhaustion to spell casting
targets.
- Critical Defenses can be used for more
defense.
- Unsuspecting Strike can be replaced.
- Jagged
Strike can be used as a cheaper Lead Attack if energy becomes a
problem for you.
- Disrupting Stab can be a good choice for a
lead attack as it is low energy cost as well as an interrupt, in
case you fail to achieve interruption from Disrupting Dagger.
- Desperate Strike can be used as a fast
recharging damage lead attack with an 80% health requirement for
its conditional damage. At 15 Dagger Mastery it deals +60 damage
while under 80% health.
- With an elementalist secondary and points into Earth Magic you
can supply yourself with extra armor that would be useful at altars
where movement is not a problem. Armor of Earth and Kinetic Armor are
good choices for this, and so is the Nightfall skill Stoneflesh
Aura. Two of these with 7-11 points in Earth Magic would be the
best option. Points in deadly arts are spare, and are less
important than the optional skills.
- If you are running with an AoE smiter then a good option is
Earth Prayers from the Dervish line with skills like Mystic
Regeneration for health regen, Mirage Cloak for extra defense, or Pious
Concentration for anti-interruption.
- The immense extra damage from Shattering Assault makes using Flurry a good option for
attack boost. Bonetti's Defense can be used for energy
gain after collecting enough adrenaline from attacking. Distracting
Blow can be used for another interrupt. Wild Blow can be used to
guarantee a critical hit if necessary.
Equipment
- Any kind of armor will do, but Nightstalker's Armor would be good,
because you are intended to be in the middle of battle at the altar
preventing capture.
- Zealous Daggers with 15^50 bonus and of enchanting can increase
Deadly Haste's length. Otherwise of defense would be better.
- Fill spare rune slots with +10 health or +2 energy if you want
to, or other stacking runes to suit your needs.
Usage
The aim of this build is to be killing targets that are
important like Monks and the Ghostly Hero. The use of Disrupting
Dagger with Deadly Haste allows casting it every 5 or 6 seconds,
which is enough to interrupt the Hero each time and serves as a
good interrupt to other targets. The use of the fast recharging
combination of Unsuspecting Strike -> Wild Strike ->
Shattering Assault allows you to strip enchantments from the
Ghostly Hero and kill it with the help of teammates.
Elementalists with attunements will take huge pain from this,
and once their attunement is removed you can change target quickly
and easily. Smiters using Air of Enchantment and Zealot's Fire will
also see a reduction in damage with no Zealot's Fire. Any Monks
using Divine Boon are also good targets.
Counters
With hex and condition removal this build will suffer most from
direct damage and Diversion.