Forum Link Code:[url=]A-Mo Sin of Degeneration[/url]
The Sin of Degeneration combines the powerful attack
skills of the Assassin to inflict a target with a lot of
degeneration as well as high amounts of armor-ignoring bonus
damage.
Attributes and Skills
Equipment
- Any kind of armor will do, I use Nightstalker's.
- Zealous Daggers of Fortitude.
Usage
- First, pick out a target.
- Armor is of less importance than hex removal, condition removal
and blocking abilities.
- Cast Seeping Wound on the target.
- Hit the target with your attack skills, from left to right. If
the target attempts to kite, use Dark Prison and finish it off.
- The first combo should down most targets, and many will die
quickly afterwards because of the massive degeneration
inflicted.
- Get rid of annoying conditions, especially blind, by using Mending
Touch.
- If under fire, use Feigned Neutrality and try to kite. Else,
this build will die very quickly.
Counters
- Anti-Melee hexes.
- strong hex removal.
- Blind.
- blocking (see Variants about this).
Variants
- Replace Dark Prison with any kind of resurrection skill you
like.
- Expose
Defenses will give xou a second hex, so you will still be able
to pull off your combo when Seeping Wound is not available. Plus,
it will almost ensure you hit the target, unless you are under the
effect of an Anti-Melee hex.
Notes
This is my first build on Guildwiki, but please, have no mercy
with it. But give it a chance.