Forum Link Code:[url=]A-P Critical Harpooner[/url]
This build is mainly another choice then using daggers or a bow
to take advantage of the Assassin's primary attribute, Critical
Strikes. The combined Assassin and Paragon skills can give a very
high percent for critical strikes while also inflicting Bleeding
and Deep Wound conditions, making a very potent combination.
Attributes and Professions
Equipment
-An Assassin mask that gives + 1 to Critical Strikes and best
vigor rune possible. Radiant Insignias on the Chest and Legs, while
placing Survivor Insignias on the mask, hands, and feet to maximize
health. 2 vitae runes and 1 Attunement Rune
-I found that either 15 enchanted or 15 in stance Spear works
best, since you will always be enchanted or in a stance, such as Toshau's
Spear. A -2/+45 in stance or enchanted Command shield, such as
Briahn's Guidance
Usage
- Before engaging in combat, apply Sharpen Daggers, Way of the
Assassin, and Critical Eye. Choose a 'squishy' target first, since
they can do tremendous damage and they are easier to kill. Monks
are not a serious problem to kill with this build, since it applies
a tremendous amount or pressure to heal themselves, making it
easier for your teammates to kill other targets. Then, use your
Paragon attacks as much as possible, keeping "Find Their Weakness!"
and "Go for the Eyes!" as long as possible. The only downside I
found to this part is the lack of healing.
Counters
- Main counter to this build is mainly any melee counters i.e
Blind. Blocking and Evasion is not as bad since Swift Javelin can't
be blocked or evaded if you have Sharpen Daggers up. Enchantment
removal can hurt, but will not shut down this build. Stance removal
will hurt pretty bad, but since it is rarely seen, you don't really
need to worry about it.
Variants
Attributes and Professions
Equipment
- Same as top build
-15 enchanted or in stance Bow, either a Flatbow, Longbow, or Recurve Bow. A good green for this build would be
Tarnok's Recurve Bow.
Usage
Counter
- Counters include Anti - Melee or enchanting removal could hurt
as well.
Notes
- This build, if kept up correctly, can obtain a whopping 52%
Critical chance without "Go for the Eyes!" and will ALWAYS score a
critical hit with "Go for the Eyes!" if Critical Eye and Way of the
Assassin is up!