[url=]A-R Critical Fury[/url]This build uses Assassin Critical Strikes skills and Tiger's Fury to increase the amount of critical hits which in turn heals and refreshes Critical Defenses. It's primary use is in PvP as Death Penalty seriously restricts the builds viability.
| Attribute Rank | |
|---|---|
| Critical Strikes | 12 + 2 + 1 |
| Dagger Mastery | 9 + 2 |
| Shadow Arts | 8 + 1 |
| Beast Mastery | 5 |
Antidote Signet can be switched out with an Elite skill, as it doesn't really serve a purpose in this build. Siphon Strength is good for quick critical hits when combined with Tigers Fury.
This build can have a prolonged stay on the front line with all skills/enchantments up due to high AL.
At the attribute levels above each critical hit heals for 25 and refreshes critical defenses (75% chance of blocking attacks).
The daggers with enchanting mean you'll have roughly 1 second between Way of Perfection running out and the skill recharging.
Signet of Antidote is to primarily clear blindness & poison.
Golden Lotus Strike gives you +8 energy and can allow you to cast Tiger's Fury mid combo but the lead and off-hand attacks are interchangeable, low costing skills are better for energy management.
Possible variations include:
Be careful when using Tiger's Fury, non-attack skills are disabled for 5 seconds and the enchantments might run out before you can recast them.