Forum Link Code:[url=]A-W Critical Flash[/url]
The Critical Flash utilizes the Assassin’s ability to Block attacks and projectiles while focusing on
inflicting Critical hits to maximize Damage, manage Energy, recover Health, and keep up its defense. By utilizing both Critical
Defenses and Flashing Blades you have an 86% chance to
block, while Way of Perfection and Critical Eye
supplement your healing and energy management.
Attributes and Skills
Equipment
Usage
This build avoids almost all damage from attacks and projectiles
via Critical Defenses and Flashing
Blades, so that it can focus all its healing from Way of
Perfection on damage from Spells and non attack skills.
- Before Battle activate Critical Eye and Way of
Perfection.
- As you are about to enter battle activate Flashing Blades
and Critical Defenses.
- Once in battle use Wild Blow, Golden Phoenix Strike, and Critical
Strike as often as possible.
- Use Shadow
Refuge to counter health degeneration.
Counters
- Blind or anything that
greatly decreases your chance to hit.
- Disenchanting AND Stance striping will remove all of your blocking and
healing.
Variants
Notes
- All 4 skills that you maintain take a total of 2sec to cast, so
even if enemies get a drop on you, you can still cast them all
without much worry.
- Be sure to keep all 4 skills up at all times. Critical
Strikes and Critical Eye should provide more than enough
energy to do so.
- If you stop attacking you lose all blocking, healing, and
energy management, so if you run you have ~7sec to get away before
Crit. Def. drops and you are completely vulnerable.
- If you use the Palm Strike variant, then your attack pattern
should be Golden Phoenix Strike, Critical Strike, Palm Strike,
Critical Strike with Wild Blow added in if you need a guaranteed
Critical. This style has a 28% chance to be hit by attacks and
projectiles, and deals Critical hits less often, so therefore it takes
more damage, regenerates health more slowly, and is worse at
managing energy than the initial form of this build, but has higher
damage output due to the 80 shadow dmg.