[url=]D-Mo 130hp Dervish[/url]|
This build has been successfully vetted by the GuildWiki community according to the vetting procedure. This build has been designed for the following use: |
This is a build designed to farm bosses as a Dervish, by bringing your health down to 130 health, so that Protective Spirit lowers damage taken to a maximum of 13. It is in many ways similar to the 55 Monk build, but dervishes can not lower their health below 130 whilst wielding a scythe, because of the inherent +25 health on Dervish chest pieces. This particular build wields a scythe, thus negating the effects of any off-hand item you have equipped. Watch 130HP Dervish clip
| Attribute Rank | |
|---|---|
| Smiting Prayers | 1 |
| Protection Prayers | 9 |
| Scythe Mastery | 10 + 1 + 3 |
| Earth Prayers | 10 + 3 |
| Mysticism | 7 + 3 |
((+3-Scythe Mastery Rune)) ((+3-Earth Prayer Rune)) ((+3-Mysticism Rune)) ((+3-Rune(Your Choice)) ((+3-Rune(Your Choice))
((Radiant Insignia (x5) for more energy (*But not necessary*))
Whenever you enter an explorable area cast Balthazar's Spirit and Essence Bond and wait for your energy to regen. Before approaching the monster(s) you want to kill, cast the first 3 skills on your bar. Aggro the monster(s) and keep your enchantments up while spamming your attack skills. If you're having trouble staying alive, consider deliberately getting yourself killed; the resultant Death Penalty will lower your health and therefore make the build more effective.
Mystic Regeneration is quite effective at keeping your health up, however enemies with fast attack speed or powerful health degen spells can render it useless. Try not to face your target alone, make sure he has company. When you aggro a group, make sure they are more or less mobbed up. With the help of Mystic Vigor, you will gain about 25 health each hit; with 3 targets in one hit you will gain 75 health per hit. With fast attacks and the assistance of Mystic Regeneration, you should survive quite easily.
Mystic Vigor is your anti-spike skill. When you get spiked, it should only take one hit from you while enchanted with Mystic Vigor to bring your health back up.
When there are only 1 or 2 enemies left, it's useful to just use Mystic Vigor instead of Mystic Regeneration, to conserve energy.
For some bosses, it is more effective to insert Mirage Cloak into the build instead of Eremite's Attack, to help counter the onslaught of melee attackers. This variation can often be used without having to harvest Death Penalty first, and also gives nice AoE damage. Note, however, that Mirage Cloak will lower the effectiveness of Balthazar's Spirit and Essence Bond, so don't attempt to use it unless you have a zealous scythe equipped.
Replace Reaper's Sweep with Wounding Strike.
Replace Reaper's Sweep with Arcane Zeal if you are having trouble with energy management.
Replace Reaper's Sweep with Mystic Twister.
Replace Eremite's Attack or Mystic Sweep for Fleeting Stability to counter knock down.
Replace Eremite's Attack or Mystic Sweep for Heart of Holy Flame when fighting undead for double damage.
Replace Reaper's Sweep with any form except for Avatar of Melandru, which gives +100
health boost. Avatar of Balthazar and Avatar of
Dwayna are particularly useful here; the former with its armor
boost(doesn't matter due to Protective Spirit) and
armor-penetrating damage; the latter with its hex removal and
healing, which can negate the need for Mystic Vigor. Avatar of Lyssa
works wonders against Mage Bosses, as they are constantly casting
spells on you, you dish out +38 damage on a target that is casting
a spell.(Remember you will only have about a minute to kill each
group, however, if you rely on a form to make the build work.)
Replace Mystic Regeneration with Healing Breeze and take healing prayers instead of earth prayers. Not as effective, but works if you haven't come far enough in the Nightfall campaign to get Mystic Regeneration, unlock Mystic Regeneration with Balthazar Faction, then buy it off the skill trainer.
Players who only own the Nightfall campaign can use Zealous Vow as energy management and replace Balthazar's Spirit and Essence Bond with two utility/attack skills (such as Heart of Holy Flame, Lyssa's Assault, etc.). Managing your energy with this set-up might be a hassle, however.
It is possible to prevent bosses from healing (this has only been tested on Marobeh Sharptail) by taking replacing an attack skill with Rending Aura. However, to make this set-up effective, Wind Prayers need to be at 6. Lowering Mysticism to 9 can accomodate this.
Unlike the traditional 55 build, Death Penalty is not an issue with this build. If you die once, you can still run it fine, it's actually easier if you have 58 health. Same goes if you die twice. If you die 3 times, swap out one superior rune (put on one piece of your normal armor). Experiment with different normal armor pieces and different scythes on. You'll eventually get to a value below 100.
You may find it better to adjust the attributes as following. Found it much quicker and easier to kill Djinn and Jade Brotherhood. You still get a health regeneration of +15.
| Attribute Rank | |
|---|---|
| Smiting Prayers | 3 (0) |
| Protection Prayers | 10 |
| Scythe Mastery | 12 + 1 + 3 |
| Earth Prayers | 5 (6) + 3 |
| Mysticism | 6 + 3 |
Always check your enchantments
This build has so far successfully been used to farm:
Note: if you add a boss to this list, please post a screenshot on the Talk page.
|
A6UyqmqPpTweT9g9+dbuM3zt8QfA |