Forum Link Code:[url=]D-Mo Imbue Health Prot Dervish[/url]
This Dervish exists to both heal and protect against spike
damage (in Random arenas especially) while being able to manage
energy quite easily along with having condition and hex
removal.
Attributes and Skills
Equipment
- Armor:
- One major attribute rune, one minor attribute rune.
- One superior rune of Vigor.
- Two runes of Attunement (+ energy) or two runes of Vitae (+
health).
- Radiant insignias (+ energy) or Stalwart insignias
(+health).
- Weapons:
- Protective Wand of Quickening, Protective Icon of Fortitude
with "Serenity Now" inscription.
- +5 Energy Sword/Axe if you prefer more energy
- A scythe to fool unattentive players into believing you are a
regular melee Dervish
Usage
- Before the upcoming confrontation and while clearly out of a
ranger interruption range, activate Vital Boon. Your HP (along with
70 AL Dervish armor) should now be able to handle most spikes
against yourself. Use a combo of Shield of Regeneration and Imbue
Health to help allies that are being spiked or otherwise pressured.
Use Signet of Pious Light regularly but always be sure to have at
least one enchantment on yourself before you use it (except it case
of extreme emergencies). The enchantment you want to use in
combination with Signet of Pious Light is usually Vital Boon, but
Shielding Hands, Holy Veil, Shield of Regeneration, and even
Reversal of Fortune can be used if Vital Boon has been disabled or
is recharging and you need to heal someone fast.
This build's greatest strength is probably the Vital Boon +
Signet of Pious Light Combo. You can heal two people simulatenously
when you're using Signet of Pious Light (yourself through the
health gained when Vital Boon ends, and the ally you target with
Signet of Pious Light). Signet of Pious Light ends one enchantment
on yourself when you use it and it will recharge immediately unless
you have no enchantments on yourself at all.
The 12 ranks in Mysticism will allow you to gain four energy
whenever an enchantment ends on you. This is why you can constantly
recast Vital Boon on yourself after ending it Signet of Pious Light
without worrying about lack of energy.
Imbue Health is for healing other allies only. But if you
yourself get spiked or pressured, then you must rely on Vital Boon,
Signet of Pious Light, Reversal of Fortune, Holy Veil, Shielding
Hands, and Dismiss Condition, and Shield of Regeneration which will
bring your AL to 110.
Do not regularly cast (spam) Reversal of Fortune on other
allies, the skill will offer no Divine Favor healing bonus because
you're not a primary monk, and it's difficult to tell when you
should be recasting it (after your ally has been struck). Save
Reversal of Fortune spamming for emergencies, such as when Signet
of Pious Light is disabled/recharging.
Variants
Counters
- Heavy and constant energy denial, multiple energy degeneration
hexes can also cause problems.
- Interrupts. Even though all the skills are 1/4 to 1 second
activation time. Vital Boon and Signet of Pious Light are 1 second
and can be interrupted by competent mesmers, rangers, assassins,
and warriors. This is where an interrupt ignoring skill like Pious
Concentration might come in handy.
- Dazed, while you can still cast Signet of Pious Light easily,
daze/interrupt rangers usually bring several interrupt skills to
deal with signets as well as spells.
- Heavy elementalist damage on all allies, Shield of Regeneration
can cut most of it down but not on everybody if they are sitting
ducks for an area-of-effect spell.