[url=]D-W Lyssa's Avatar[/url] |
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This build has been successfully vetted by the GuildWiki community according to the vetting procedure. This build has been designed for the following use: |
This build uses the skill Avatar of Lyssa to its full potential. With low cost, super-fast, quickly repeatable attack skills and an upped attack speed, Lyssa's Avatar will deliver an extremely large amount of damage in a very short amount of time. Watch Lyssa's Avatar clip
| Attribute Rank | |
|---|---|
| Mysticism | 12 + 1 + 2 |
| Scythe Mastery | 12 + 1 |
| Earth Prayers | 3 |
OR
| Attribute Rank | |
|---|---|
| Mysticism | 12 + 1 + 2 |
| Scythe Mastery | 11 + 1 |
| Earth Prayers | 6 + 2 |
Before going into battle, cast Avatar of Lyssa then Watchful Intervention and then Heart of Fury. Pick out a target (prime targets for this build are Necromancers, Mesmers, Elementalists, Ritualists, Rangers, and Assassins), and attack. Spam the four attack skills in order, chaining one after the other in succession. Wild Blow recharges once for every two times each other attack skill recharges, so you can chain those while waiting.
If you are in a battle long enough for the Avatar of Lyssa to wear off, you will still do quite a bit of damage, so conserve your energy and use the attack skills when necessary. Also, if you need health, recast Watchful Intervention whenever it's not on you.
Counters to this build are your usual anti-melee incidents, but mostly blind.
Heal Variant.
Replace Watchful Intervention, Resurrection Signet,and/or Wild Blow or Protector's Strike with Mystic Regeneration and Mystic Vigor
Speed Variant.
This build can be customized depending on your tastes. If you want to have a speed boost, put in Sprint and take out the ressurection signet if you don't need it. You can also put your remaining attribute points into Wind Prayers and use Harrier's Haste. Or even then replace Heart of Fury with Whirling Charge.
Other Variant.
If you want more health, put in Mystic Vigor, which would give you lots of health with the maxed attack speed. If you want, you can take out Wild Blow if you need the ressurection signet, and in that case you can use Rush as a speed boost too as you won't be losing your adrenaline.
Energy Variant.
If you are concerned about energy usage, you can replace one of the attack skills or the ressurection signet with Zealous Renewal for a great energy gain after the enchantment ends.
Note: if you see a spellcaster starting up a long casting time spell, that is the perfect time to chain your skills. You should deal about 130 damage per attack against someone using a skill, so with the four attack skills, you will have done about 500 damage in less than 3 seconds.
Here are videos of the build being used against every Nameless Master.
This was all done in a row, with no retries (besides Master of Enchantments because I gave up prematurely the first time, so I only tried him twice in total).
Original
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Healing
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