Forum Link Code:[url=]E-A Solo Green Farmer[/url]
This build utilizes the elite Shadow Arts skill Shadow Form and the earth magic skill Sliver Armor to
quickly take down bosses that are accompanied by medium/large mobs
to efficiently farm their green items.
Attributes and skills
Equipment
Usage
Counters
Variants
- Caltrops is
useful against bosses who attempt to flee when heavily
damaged.
- Feigned Neutrality and/or Shadow Refuge is
useful against groups which have mobs with touch skills which
penetrate Shadow Form and is also required for the run to some
bosses.
- You may also use Shock,
Aftershock, &
Teinai's Crystals in that order. Shock is a
great interrupt on many bosses who cast their healing spells first
to negate Sliver Armor.
- Shadow
of Haste serves to give you an emergency out and is
particularly useful when learning the build, taking the 'error' out
of 'trial and error'. This serves particularly well when attempting
to master a series of difficult bosses in a single run, such as the
monk-mesmer-elementalist-necro constructs in Sunjiang District
Explorable. Be warned - the speed boost offered by the skill makes
pulling groups more difficult.
Notes
- Sometimes the skill Sliver Armor may start hitting other enemies
instead of the boss and may change targets.
- If you have more than three melee opponents attacking you, the
one being hit by Sliver Armor may flee.
List of soloable bosses
Total Number of Soloable Bosses: 133
- Please add info of the level of difficulty for each boss
(Very Easy, Easy, Medium, Hard and Very Hard).
Prophecies
1 Current Boss
- Protection Prayers
Kepkhet
Marrowfeast - Hard (Make sure not to give the scarabs a
corpse before kill due to Well of the Profane. Most of the time the
area effect of traps placed below Kepkhet kill you, you turn into a
peice of toast.) I changed my build for this boss using Shadow
Refuge instead of Obsidian Flame. Before attacking the boss I cast
Dark Escape (to reduce damage taken in this case) followed by Glyph
of Elemental Power and Shadow Form, then use Death's Charge on the
boss followed up with Sliver Armor. Then cast Shadow Refuge to
neutralize the effects of the traps and start using Teinai's
Crystals and Crystal Wave until Kepkhet is dead. Personally I
haven't failed farming Kepkhet after this modification. Mark of
Protection could still be a problem though. If you also change
Crystal Wave and Teinai's Crystals for Shock and Lift Enchantment,
you can cast Shock when Kepkhet casts Mark Of Protection. If you
interrupt Mark Of Protection, than just continue killing him, but
if you are too late (what probably will be the case), you have to
cast Lift Enchantment, when Kepkhet is still knocked down. Than
Mark Of Protection will be removed and you will have enough time
left to kill Kepkhet. Also, make sure that no griffon has aggroed
Kepkhet, as it will spawn additional touch necros around her. Also,
if you died attempting to kill her, you have to rezone and retry,
as additional touch necros from surrounding area will come near
her. If you follow up all those tips, Kepkhet will be
Easy/Medium.
Factions
52 Current Bosses
- Swordsmanship
- Axe
Mastery
Wing, Three
Blade - Hard (Difficult due to the high HP of the boss
and the lack of mobs)
- Hammer
Mastery
Jayne
Forestlight - (drops Hammer)Very Easy/Easy (Wait until
the mobs let a clean run, after that get as close as you can to the
boss and jump in)
- Shield
- Strength
Reefclaw
Ragebound - Medium (You will need to aggro a nearby
group for sufficient Sliver Armor damage)
Strongroot Tanglebranch -
Easy/Medium (Run south of the Ritualist Construct to get to
him. Bring Rust for faster results)
- Tactics
Sunreach
Warmaker - Medium/Hard (Can be difficult to get sliver
to target Warmaker due to several other melee wardens. Use Rust and
Shock on his healing signet.)
Geoffer
Pain Bringer - Easy/Medium (Run his group into a Naga
group aproching from the NW then take him out right after their
fight, impossible with Outcast Deathhands around)
To Be Added...
To Be Added...
To Be Added...
To Be Added...
To Be Added...'
To Be Added...
- Blood
Magic
Kyril
Oathwarden - Medium (Earth Elementalists can kill you
with Shockwave)
Foalcrest
Darkwish - Easy/Medium (Most of the time you can kill
him in one shot, but if that doesn't work aggro the nearby group of
Mantises and die yourself; he will make Bone Fiends which give you
just enough damage for Sliver Armor)
Chan the Dragon's Blood -
Easy/Very Easy (The run is easy if you have Feigned
Neutrality)
- Death
Magic
Ghial
the Bone Dancer - Hard/Very Hard (With more than 2 rits
just pull the group in front of the bridge with you using Feigned
Neutrality and no speed buffs.For beginners, bring Dash and Shadow
Refuge instead of Obsidian Flame and Crystal Wave. Also, bringing
Glyph of Concentration in place of
Glyph of Elemental Power is recommended; without it, your Sliver
Armor may be interrupted.)
Sessk,
Woe Spreader - Easy/Medium (Sometimes Sliver Armor
targets other enemies, if you bring stone dagger you can kill him
in about 5 seconds)
- Curses
To Be Added...
To Be Added...
To Be Added...
- Restoration Magic
Flower
Spiritgarden - Medium/Hard (move in a litte until mobs
pop up, you need to time you Shadow Form and Silver Armor wisely,
needs some practise)
Orosen, Tranquil
Acolyte-Medium/Hard (cast Obsidian Flame, Crystal Wave,
Teinais Crystals and then Obsidian again (with the other skills
applied). Foes can interrupt your skills.Also pull the group that
is right up the ramp near him)
Nightfall
80 Current Bosses
- Swordsmanship
Reaper of Agony
- Medium (Time your run when he has moved near the two
groups of Margonites)
- Axe
Mastery
Chor the Bladed
- Easy (move to that rock on his right and bring the pop-ups
to him, don't cast Silver armour until he uses Frenzy, he should
die in 5 seconds after that, if he didn't cast frenzy within 4
seconds, just move out to top right, and do it again)
Robah Hardback -
Medium/Hard
Colonel
Chaklin- Medium/Hard (Easy to get to,try to aggro as
much as you can and avoid disrupts, if you die hope your shadowform
is recharged fast and reattack asap if hes halfway or more down in
health good chance second shot will finish him
- Hammer
Mastery
Grabthar the Overbearing -
Medium/Hard (Need to also aggro the nearby harpy group to be
successful, if you wait a moment the harpies actually move closer
to Grabthars mob) Not much room for error.
Riktund the
Vicious - Medium/Hard
- Shield
- Strength
Onwan, Lord of the Ntouka -
Easy/Medium (Leave from command post and follow river into
lake. Attended to by several Mesmers and route to reach the boss
although short has a multitude of creatures)Easiest way to kill is
to deaths charge to him then run past him and wait for recharge of
skills then get the tusk howlers and boss to theirselves to keep
the rampaging nktoukas from stripping your enchants with chilling
victory
- Tactics
To Be Added...
- Hornbow
Colonel Custo -
Medium(aggro amount helps its sometimes hard to get as much
as you want plus getting sliver armor on him directly can be
troublesome to
Vah the Crafty -
Very Easy/Easy (Wurms make it real easy)
- Longbow
Zelnehlun
Fastfoot - Very Easy/Easy (He is dead in 10 seconds if
Sliver Armor
targets him)
Bearer of
Misfortune = Very Hard (A long run to get there, kill
Word of Madness first, then while within range of Quickening
Zephyr, shadow step in and damage him to about 1/3 health, shadow
step out, wait for Shadow Form to recharge, then shadow step in
again)
- Recurve
Bow
- Shortbow
To Be Added...
- Blood
Magic
- Death
Magic
Jerneh
Nightbringer - Medium/Hard (When you reach the nearby
ressurection shrine, there is a mob ahead of you. It's best to try
and avoid them as they are usually filled with Water elementists
and Dervishes with a lot of aoe damage. If you cannot survive long
enought to kill Jereh due to Vile touch and the Dervish Aoe damage,
use Dark escape before you shadow step in for half damage)
Eshekibeh
Longneck - Very Easy/Easy
Terob Roundback
- Easy/Medium (when the two heket monks are near him it can
be hard at times
- Curses
Creo Vulnero -
Easy/Medium
Fondalz
the Spiteful - Medium
Modti
Darkflower - Easy/Medium (Killing him is Very Easy, but
its much easier to reach him if you run through the middle of the
map till you reach the second resurrection shrine, only one group
of mandragors will be in your aggro on the way to him.)if sucessful
he can be killed in 3-4 seconds
Master of
Misery - Very Hard (Very long and difficult run.
Moreover, if you die once it'll be using taste of death on his
minions to survive.)
Tain the
Corrupter - Easy/Medium (Sometimes there's a Paragon in
the group which can make it more difficult cause of the shout
"Stand your ground")
To Be Added...
- Spawning Power
Churahm, Spirit Warrior -
Easy/Medium (You may have to use this build to kill some
Ethers, which will make the run easier)
- Channeling Magic
Lieutenant
Kayin - Very Easy (Just aggro one other group, and he
goes down in like 10 seconds)
Bohdalz the
Furious - Hard/Very Hard (killing him is easy - getting
there is hard - maybe consider henchmen for getting to him)
Podaltur the
Angry - Easy/Medium (body blocking during the run to him
may be a hassle due to the large amount of hekets on the way)hard
to directly attack when the heket warriors get in the way
Shakahm
the Summoner - Medium/Hard (Take the path right next to
Exuro Flatus.
Run past the group of titans and shadows (Preferably not aggroing
either group). Clear path except for a Torment Claw. Keep going
past the Ressurection shrine until the group of shadows come
towards you. Hang out by the Ressurection shrine until they turn
back. Follow them. Right outside aggro, highlight Shakahm, hit Dark Escape, Shadow Form, and
Death's
Charge. Step to him. Use Glyph of Ele Power, Sliver Armor, one
of the Crystal's Skills (Teinai's Crystals or Crystal Wave) and
spam Obsidian Flame when you can. If he's close to you, it's a much
easier kill then if you have to run a decent distance just to Death
Charge to him.
- Communing
- Restoration Magic
- Spear
- Spear
Mastery
Eshau Longspear
- Easy/Medium (You need to aggro the group of Mandragors
behind him rezone if that party has a Mandragor Imp in it.)
Shrieker of
Dread - Hard (you'll need to aggro several (ideally 3)
patrols to take him down; wait for them to converge). Also watch
out for the Death Nova when killed.
Pehnsed
the Loudmouth - Medium (Very close. Sometimes takes two
tries to get him down far enough that the next will kill him)
Tureksin the Delegator - Medium
( Tough run, takes practice )
Jishol Darksong
- Medium (drop Tenai's Crystals for Disrupting Dagger to
interrupt his self-heal, and aggro the mob of Cobalt to the south
as well. He has a habit of running out of Sliver Armor despite
being a melee foe, so be sure to keep tabs on him)
Toshau
Sharpspear - Easy/Medium (Staggering
Force of Enchanted Brambles ignores Shadow
Form)
- Shield
- Command
Lieutenant
Shagu - Medium/Hard (Must aggro at least 2 other groups
to overcome the healing. Be sure to hit the res shrine just to the
south)
Briahn the
Chosen - Easy (Be sure to use obsidian flame twice, as
soon as it recharges. This extra shot should be just enough to
overcome the healing)
- Motivation
See also
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