[url=]E-Me Savannah Heat[/url] |
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This build has been successfully vetted by the GuildWiki community according to the vetting procedure. This build has been designed for the following use: |
This build uses Savannah Heat, and 2 other AoE fire spells to apply pressure to the other team and keep them moving, and possibly off a certain target. Also, if a monk is trying to run out of the AoE spells, they are not healing which gives your team a big chance to get a few kills.
| Attribute Rank | |
|---|---|
| Fire Magic | 12 + 1 + 3 |
| Energy Storage | 11 + 1 |
| Air Magic | 6 |
Before you start the fight, cast Fire Attunement, followed by Arcane Echo, Savannah Heat, Gale, and Another Savannah Heat. Use the other two AoE spells when Savannah Heat is recharging. For relic matches in HA, use Flame Djinn's Haste to run the relic.