Forum Link Code:[url=]E-Me Savannah Heat[/url]

This build has been archived in userspace, at User:Alreajk/favored_builds, because of the impending builds wipe. Editing this article is likely a waste of time.

Image:Warning.png On May 1, 2007, all articles in the GuildWiki build namespace will be deleted. After that date, no build articles may be posted to the GuildWiki in either the main or build namespaces before a new policy is decided on. Find the reasoning and the details behind this at GuildWiki:Builds wipe.

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This build has been successfully vetted by the GuildWiki community according to the vetting procedure.

This build has been designed for the following use:


This build uses Savannah Heat, and 2 other AoE fire spells to apply pressure to the other team and keep them moving, and possibly off a certain target. Also, if a monk is trying to run out of the AoE spells, they are not healing which gives your team a big chance to get a few kills.

Attributes and Skills

ElementalistMesmerElementalist / Mesmer Attribute Rank
Fire Magic 12 + 1 + 3
Energy Storage 11 + 1
Air Magic 6
Fire Attunement

Fire Attunement

Gale

Gale

Arcane Echo

Arcane Echo

Savannah Heat

Savannah Heat

Searing Heat

Searing Heat

Teinai's Heat

Teinai's Heat

Flame Djinn's Haste

Flame Djinn's Haste

Resurrection Signet

Resurrection Signet

Equipment

Usage

Before you start the fight, cast Fire Attunement, followed by Arcane Echo, Savannah Heat, Gale, and Another Savannah Heat. Use the other two AoE spells when Savannah Heat is recharging. For relic matches in HA, use Flame Djinn's Haste to run the relic.

Counters

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