Forum Link Code:[url=]E-Rt Master of Restoration[/url]
Designed to use the low cost, highly spammable heals of the
Ritualist Restoration line. Master of Magic is used as energy
management over Attuned was Songkai. MoM provides superior energy
over AoS on low cost spells and allows for the caster to use a
weapon, as to get half cast and recharge effects, and the use of
the Elementalist's large energy pool.
Attributes and Skills
Equipment
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- Weapon set 2 (MoM casting set)
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- Weapon sets 3 & 4 are typical weapon sets for dealing with
conditions or energy denial.
Usage
- Activate Master of Magic and renew it as needed.
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- Quickly, switch to Weapon Set 2 when you do this, then switch
back. Timing this takes a bit of practice because if you do either
switch to while casting a spell it will switch back.
- Activate Kinetic Armor and renew it as needed.
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- Constant casting will mean you rarely have to renew the
enchantment, though you may need to recast the spell simply for the
recharge time for Master of Magic.
- Activate Magnetic Aura if you are taking physical damage or
suspect you are about to.
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- This spell also fuels Master of Magic, if it is available and
you are not afraid of being adrenaline or sin spiked, then use it
just to get the recharge.
- Place Recovery. Replace it as needed.
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- Use your weapon spells and heals to keep your party alive.
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- A key spell to this build. Almost no healer build in 4v4 can
outheal the damage production. That is why you need Prot spells.
This is this build's prot spell. Keep your eyes on the battle and
place this spell on anyone being attacked by physical attacks.
- Mend Body and Soul to heal and remove conditions.
- Spirit Light as a big heal.
- Wielder's Boon on allies with Weapon of Warding.
Counters
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- The large energy pool and redundancy within the bar help defend
against some of these.
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- The large energy capacity and the way this build sips it
judaciously makes this less of a problem.
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- If you have spirit spammer on your team, this isn't a
problem.
- The build can operate pretty effectively without the spirit,
should it have to. It loses no healing power and recasting the
spirit is never too far away.
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Variants
This build is more focused upon the healing role. Its spirit is
a support role spirit that removes conditions. It has two self
defense buffs; both with long recharges. The two long recharge
skills available mean you have even better energy management. This
build isn't dependent upon a long casting time ritual for its
energy management, so it won't be slowed down or tripped up by long
recasts for energy management from Master of Magic.
- Additionally, if used on a spirit heavy team, this build could
easily drop its spirit for another spell.
- Also if an a spirit heavy team, this build could take Spirit Transfer
instead of Spirit
Light as a quicker, even bigger, big heal.
Notes
- Strong healing.
- Condition removal.
- Blocking, healing,
unstrippable weapon spell that can be used on self and allies.
- Excellent energy management and capacity.
- High health.
- 'Hidden healer' aspect is a good advantage, especially in a
place like RA.
See Also