Forum Link Code:[url=]E-any Generic Searing[/url]
Generic Searing Flames build, aimed for solo play with
heroes & henchmen.
Attributes and Skills
Equipment
- Max AL armor with Blessed or Survivor insignia.
- rune of +1 to +3 fire magic (breaking point for Searing Flames is
14 fire magic)
- any rune of earth magic / energy storage (optional)
- Vitae (Health) runes on rest of the pieces.
- +12 fire offhand / 20% HSR / +45 HP while enchanted
- fire wand / 20% HSR / +5 energy while enchanted
- or any 1h weapon / +30 HP / +5 energy (a fiery spear works
best)
Usage
- always have fire attunement active.
- if enemies decide to target you, cast armor of earth and ignore
them.
Counters
- Enchantment removal leaves you vulnerable.
- Not enough energy management for multiple prolonged
fights.
Variants
- Fire Storm
can be replaced with another aoe like Breath of
Fire.
- Armor of
Earth can be dropped if safety does not matter. Points in earth
magic can be moved to energy storage and the attribute of the
replacement skills.
Notes
- Fire resistant enemies like rangers still take full damage from
burning, making the damage more stable compared to direct
damage.