Forum Link Code:[url=]E-any Mind Shock Spiker[/url]
This Mind Shock Spiker shines in an adrenaline team in TA or
GvG. To spike, this Air ele uses Mind Shock to KD them while doing
considerable damage. Besides being able to KD people on demand,
this spiker can - and should - blind melee foes to slow adrenaline
gain or to stop an attack skill.
Attributes and Skills
Optional:
Equipment
- Armor
- Armor of Choice
- Minor Runes of Air Magic and Energy Storage
- Weapons
- Main set: 2 times 20% to halve casting time of item's attribute
(air)
- +5 Energy Sword of Fortitude and +30 Health Air Focus for extra
Energy and Health, should be equiped all the time versus spike
teams.
- +42 energy -2 energy regen set highly recommed
Usage
- Before you engage in battle cast Air Attunement, you should try to keep
this enchantment up at all times.
- Help in spikes with Mind Shock followed by Lightning
Strike or Lightning Orb. Only use the latter one if
you're near your target.
- If you're sure that you can deal with the Exhaustion form Mind Shock, consider
using it to interrupt foes or to prevent kiting. Still, your max
energy should stay above 40.
- If you need to spike an ele, don't use Mind Shock: instead you
should use gale (if you have
it).
- You can use Lightning strike for pressure.
- Between spikes blind opposing physical foes. Try to blind
warriors and assassins right before they use an Attack skill.
Counters
- Interrupts
- Removal of Air Attunement
- A Melandru dervish - or a warrior that can't be blinded easily
- bashing on you forcing you to kite.
- General anti-caster hexes or spells.
Variants
Gank variant: