Forum Link Code:[url=]Me-A Neutral IW[/url]
The Neutral IW uses Illusionary Weaponry to deal
armor-ignoring damage and chance of double strike, while staying
alive by keeping Dark Escape and Feigned
Neutrality up constantly. This gives the Mesmer 150 armor (60 +
10 + 80) and +7 health regeneration while dealing substantial
damage. Designed for PvP but can be used effectively in PvE.
Attributes and Skills
Equipment
- Max armor with +10 when enchanted
- Superior Rune of Illusion Magic
- Superior Rune of Vigor
- Rune of Purity
- 2 Runes of Vitae
- Crippling (for
Return) Daggers with of Enchanting
suffix and "I have the power" +5 Energy inscription (because none
of the +damage% mods will affect the damage from IW)
Usage
Counters
Variants
- For Alliance Battles Resurrection Signet isn't important, so Illusion
of Haste give you ways of kiting.
- Assassin primary; lower damage but stronger.
- Exchange Return for
Distortion. This
will sap energy but can be more effective at protecting
yourself.
- Replace Return for Shadow Refuge
to help further counter degeneration.
- Add Caltrops to
snare kiting foes.
- For PvE, consider bringing a scythe (with the same preferred
mods as the daggers) in a second weapon slot. The scythe will do a
steady 24 DPS instead of the
average 36 DPS of the daggers
(32 if you don't count double strikes). However, if two or three
foes are adjacent you
do a nice 48 or 72 DPS
respectively. Change between the daggers and scythe as the
situation warrants.
- Death's Retreat can also be used instead of
Return, or with Return to retreat further back.
Notes
See Also