Forum Link Code:[url=]Me-N Virulence Spiker[/url]
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This build has been successfully vetted by the GuildWiki community according to the vetting procedure.

This build has been designed for the following use:

This build has been archived in userspace, at User:RHCP_Fan1/builds/Me/N_Virulence_Spiker, because of the impending builds wipe. Editing this article is likely a waste of time.

This build is a stark evolution of the original Build:Me/N Fragility Spiker. By utilizing some new Factions skills, this new version of an old favorite deals hundreds more points of damage than the original, finishes the combo quicker, recharges at a faster rate, and has better energy management.

Attributes and Skills

MesmerNecromancerMesmer / Necromancer Attribute Rank
Illusion Magic 12 + 1 + 3
Fast Casting 9 + 1
Inspiration Magic 9 + 1
Death Magic 0
Fragility

Fragility

Conjure Phantasm

Conjure Phantasm

Images of Remorse

Images of Remorse

Accumulated Pain

Accumulated Pain

Virulence

Virulence

Drain Enchantment

Drain Enchantment

Distortion

Distortion

Resurrection Signet

Resurrection Signet

Equipment

Usage

  1. Identify a target. Ignore AL, as this build damages 100 def armor just as well as 60. Typically whoever on the other team is overextending.
  2. Option: cast Distortion to protect yourself.
  3. Cast Fragility.
  4. Cast Conjure Phantasm.
  5. Cast Images of Remorse.
  6. Cast Accumulated Pain for additional damage as well as a Deep Wound.
  7. Cast Virulence immediately afterwards to inflict 3 more conditions, dealing damage not only upon their addition but also when they wear-off 3 seconds later.
  8. Find a target with an Enchantment, and cast Drain Enchantment to regain energy.
  9. Your original target will have died, and your skills will have recharged by now.

Counters

Variants

Notes

Template

image:skillsdisk.jpg
Template Guide
The Skills Template for this build is:
AFNAkBP5MB+ADOO4agIsAEAA
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