[url=]Me-Rt Warmonger's Instability[/url]|
This build has been successfully vetted by the GuildWiki community according to the vetting procedure. This build has been designed for the following use: |
This build focusses on the frequent Interrupts and Knockdown of a foe. With the timed use of Warmonger's Weapon and Psychic Instability this Mesmer can be a handy team member when facing deadly situations. The ideal use is for the Arenas, but it also can be used in AB to crush some Spellcasters.
| Attribute Rank | |
|---|---|
| Domination Magic | 12 + 1 + 3 |
| Channeling Magic | 10 |
| Inspiration Magic | 8 + 1 |
| Fast Casting | 2 + 1 |
The main usage of this build is getting
Psychic
Instability on your enemy and a cover hex on him/her (
Ether Phantom or
Empathy). When the Hexes are placed on the target
cast
Warmonger's
Weapon on you or an ally and begin attacking.
Empathy can be placed on
the target, as it does damage while attacking, so the target won't
attack. Then just start wanding on the target and he/she wil be
frequently interrupted and knocked-down. When the hexes are
beginning to fade away, use
Drain Delusions
for some Energy management.
Drain
Enchantment can be used for a nice Enchantment shattering and Energy
maintenance. And last but not least, cast
Resurrection Signet on fallen party
members.