Forum Link Code:[url=]Me-W Illusory Forge Runner[/url]
The Illusionary Forge Runner is, perhaps, the oddest of
Forge
running builds. It is optimized
for the Beacon's Perch to Droknar's
Forge route, but is in principle adaptable for any running
situation. By echoing
classical Warrior stances, shouts, or hex-removers it is
possible to run with greater efficiency and longevity.
Attributes and Skills
Equipment
Armor
Runes
- Superior or Major Rune of Vigor
Weapons
- Any one-handed weapon that increases enchantment duration, and
energy:
- Rajazan's Fervor
- Totem Axe
- Alternatively: Sword of Enchanting [+5 Energy, +20% Longer
Enchantments Mod]
- A shield with maximum armor (+16) with attribute requirement in
Tactics:
- Grognar's Defender - The Runner's Best
Stance Shield Choice.
- Malinon's Shield - Preferrably the first
choice because you stay in Illusion of Weakness most of the
time.
Usage
Attention: This build needs a relatively high knowledge
of the spawns at Lornar's Pass, and average to high skills at
aggroing and evaluating the NPCs' aggro behavior (e.g. Allowing
Avicara Guile to cast his last Death Swarm to lower his aggro
moral; Worm aggroing). It is not possible to run every Lornar's
Pass spawn with; though it is not too difficult to run with a death
penalty of 15-30% Dreadnought's Drift and Snake Dance.
General
The Mesmer is an enchantment runner: making him a perfect target
for enchantment-stripping foes like Avicara Guiles or Grawls. Try to avoid these groups, and rather run
through groups of Ice
Golems or Pinesouls. Echoing the skills of your choice is a
powerful weapon if used to your advantage. The Mesmer Runner is one
of the characters with the worst healing abilities - always stay in
Illusion of Weakness. Two or an echoed extra hex-remover round off
the build for a reliable Droknar run.
Running Sequence
- Use Echo and duplicate
the skill of your choice.
- Duplicate Balanced Stance for running through the Worm
Tunnel or along the Worm Pass. With Echo it is possible to use BS
three times.
- Duplicate "Shields Up!" for extra armor -
possible to use three times without a gap then.
- Duplicate Inspired Hex for an extra hex-remover.
Countering Hexes
Notes
- You can remove up to two (plus 1) hexes quickly, so never aggro more than three Ice Imps at once.
- At the mouth of the first cave, wait until you have a clear
path before aggroing the Avicara.
- Echo Balanced Stance and try to cross the cave in a single Illusion
of Haste. With Echo you can use BS three times (3 x 18 secs of
BS) without a gap in-between.
- Generally run in a straight line away from Frost Wurms. The 33%
increase in movement speed ensures that you can outrun any given
wurm.
Note: In case of your Echo gets interrupted escape from
the dangerous situation, and begin a new pass-through after Echo
has recharged.
- Run straight through all Avicara and Grawl spawns, then heal with Healing Signet.
You can easily regain up to 215 health automatically when your
health drops below 25%. This should give you enough of a buffer to
make it to safety before recasting Illusion
of Weakness.
Note: Avicara Guiles will quickly strip your Illusion
of Haste. Recast it as soon as possible for you will be crippled
and motionless without it. Practice and experience will be of good
advantage here.
- When engaging Tundra Giants, activate Balanced Stance
and use "Shields Up!" - feel free to echo BS
for a straightforward run-through without stops.
- Take time to heal. It can get tricky towards the end if you
don't have enough health to run straight through all the Giants and
Blessed
Griffons.
- You rarely have to worry about hexes here.
- Concentrate on staying in Balanced Stance through the large
groups of Tundra
Giants and Azure Shadows.
- At the Mountain Troll cave, you might consider Inspired Hex to
avoid being slowed down in a tricky point. Try to lure the trolls
out of the cave first.
- A good way to lose a train of trolls is to run them to a spawn
of Stone Summit Herders.
- Use "Shields Up!" when running through the Troll Tunnel.
The only difficult area is near the beginning where you have to
run through two groups of Azure Shadow spawns and a large Avicara group immediately
after.
- Begin with Echo, Balanced Stance and chain cast Illusion of
Haste to run through the groups of shadows. Just before running
through the Avicaras, recast Illusion of Haste and immediately cast
your cover enchantment, then run through the group of
Avicaras.
Variants
External Links