Forum Link Code:[url=]Me-any Dom-Bomb[/url]
The Dom-Bomb mesmer uses Domination Magic spells to produce high
amounts of armor ignoring damage over a short period of time in Alliance
Battles and Competitive Missions.
Attributes and Skills
Equipment
- Stalwart insignia
on all armor.
- Superior Vigor Rune.
- Either a Rune of Restoration or a Rune of Purity
- Hale PVP Inscribed Staff of Defense.
Usage
Usage differs depending on the opponent you are facing:
Assassins & Warriors: - Often target mesmers first so
these are a high priority, after monks and other damage dealing
casters.
- Lead with Empathy to discourage them damaging you - 47 dmg per
attack for 16 secs
- Follow with Chaos Storm to force them to move back - 15 damage
per second for 10 secs & -7nrg per spell they use.
- Use the damage skills,Energy Surge - 80 damage, Unnatural
Signet - 79 damage, Spiritual Pain - 109 damage.
- Wastrel's Demise - 32 + 7 damage for every spell he has
equipped.
- Use Wastrel's Worry if they flee or refuse to attack.
Elementalists:
- Lead with Backfire to stop them casting.
- Use Wastrel's worry if they do not cast through backfire.
- Attack with the main damage dealing skills.
- Use Wastrel's demise whenever it is recharged.
Mesmer:
- Lead with Backfire to stop them casting.
- Use Wastrel's worry if they do not cast through backfire.
- Attack with the main damage dealing skills.
- Use Wastrel's demise whenever it is recharged.
Monk:
- Lead with Backfire to stop them casting or use Chaos storm to
either drain their energy or force them to move.
- Use Wastrel's worry if they do not cast through backfire.
- Attack with the main damage dealing skills.
- Use Wastrel's demise whenever it is recharged.
A good monk should be able to survive but will heal their team
less while you are attacking them, allowing your team access to
easy kills.
Ritualist:
- Lead with Backfire to stop them casting.
- Use Wastrel's worry if they do not cast through backfire.
- Attack with the main damage dealing skills.
- Use Wastrel's demise whenever it is recharged.
- Against spirit spammers alternate between spiritual pain and
unnatural signet to destroy spirits.
Ranger & Paragon:
- Lead with empathy.
- Use the standard sequence to deal damage.
- Use wastrel's worry if they flee.
Dervish:
- Lead with both backfire and empathy.
- Use the standard sequence to deal damage.
- Use Wastrel's demise whenever it is recharged.
Your primary targets should be enemy casters, but use empathy to
discourage opposing melee characters attacking your party.
Counters
Variants
Notes
- No self-healing means monk support is required.
- High energy cost skills are used repeatedly so energy must be
carefully maintained.