Forum Link Code:[url=]Mo-E Divine Spirit Spammer[/url]
This build has been archived and is not updated by the GuildWiki community.

This build is only maintained for historical reference and may contain incorrect or outdated information.

Reason: Introduction of Nightfall skills, fell out of the metagame.

A build designed to allow spamming of cheap monk spells by combining the skill Divine Spirit with Glyph of Renewal.

Protection Spammer

This variation focuses on Protection Prayers.

Attributes and Skills

MonkElementalistMonk / Elementalist Attribute Rank
Protection Prayers 12 + 1
Divine Favor 12 + 3 + 1
Glyph of Renewal

Glyph of Renewal

Divine Spirit

Divine Spirit

Shield of Absorption

Shield of Absorption

Reversal of Fortune

Reversal of Fortune

Dismiss Condition

Dismiss Condition

Protective Spirit

Protective Spirit

Contemplation of Purity

Contemplation of Purity

Holy Veil

Holy Veil

Healing Spammer

This variation focuses on Healing Prayers.

Attributes and Skills

MonkElementalistMonk / Elementalist Attribute Rank
Healing Prayers 12 + 1
Divine Favor 12 + 3 + 1
Glyph of Renewal

Glyph of Renewal

Divine Spirit

Divine Spirit

Vigorous Spirit

Vigorous Spirit

Healing Touch

Healing Touch

Orison of Healing

Orison of Healing

Dwayna's Kiss

Dwayna's Kiss

Words of Comfort

Words of Comfort

Holy Veil

Holy Veil

General usage for both variations

This build is designed to spam the many 5-energy Monk spells as often as needed or desired, without running out of energy. Glyph of Renewal is what makes this build possible. Divine Spirit is extremely powerful, but its recharge time is 60 seconds. Glyph of Renewal can effectively cut that down to 15 seconds. With 16 points in Divine Favor and the Enchanting mod on your weapon, Divine Spirit will last for 18 seconds. This means that you can keep it up perpetually if you use it in conjuction with Glyph of Renewal. Your staff should have the Hale and Enchanting mods. Your armor can be whatever you prefer. For runes, you should at least have a Superior Rune of Divine Favor. Other runes are a bonus. This build is powerful in the random arenas and PvE.

Once the enemy is engaged, use Glyph of Renewal and then Divine Spirit. Now, for the next 18 seconds, all of your 5-energy spells will only cost you 1 energy. Since you gain about 1.33 energy every second (1 with Holy Veil up), you will practically gain energy regardless of how often you spam your spells. When Glyph of Renewal is recharged, use it and Divine Spirit again. If you recast Divine Spirit before it has run out, then it will only cost you 5 energy instead of 10, which can make a big difference.

If energy denial Mesmers drain your energy, switch your weapon to one that will give you a temporary bonus to energy, so you can keep Divine Spirit and Kinetic Armor up. Use Holy Veil to remove hexes from allies, or keep it up to hinder hex casters. Use Contemplation of Purity if you are hit with lots of damaging hexes and conditions.

Discussion

Strengths

Counters

Some obvious counters include:

Energy Efficiency: Blessed Aura

Assuming you have 16 Divine Favor and +20% Enchantment Duration mod on your weapon, we will discuss energy efficiency of Blessed Aura. We will also be assuming that the initial energy cost of Blessed Aura has been regenerated before the battle begins. Further, we'll assume that you recast the Glyph of Renewal + Divine Spirit combination 2 seconds before Divine Spirit runs out, to be sure you get the energy bonus.

With Blessed Aura, Divine Spirit will last 23 seconds (rounding down), i.e. 10/(23-2) = .476 energy spent per second (energy cost divided by how often we recast it). With only 3 energy regeneration pips, i.e. 1 energy per second gained, we have an actual net energy regeneration of .524 energy per second.

Without Blessed Aura, we get 18 seconds (rounding down), or 10/(18-2) = 0.625 energy spent per second. With 4 energy regen pips (i.e. 4/3, or 1.33, energy per second), we have an actual energy regeneration of 0.7083 energy per second.

Clearly, Blessed Aura isn't worth it in terms of energy. However, using Blessed Aura has other advantages: It increases the length of your Guardian by a small amount (which isn't too important, seeing as you spam it all the time anyway), it gives you some leeway with Divine Spirit since you have an extra 7 seconds for spamming spells before having to take 2 seconds out of your healing to reapply, and all in all is a great spell for any enchantment heavy build. If you favor using Protective Spirit (a very high cost spell for this build, since it costs 5 times as much energy as your main spells) then this could be very helpful, making it so you need to cast Protective Spirit far less often. Protective Spirit normally lasts 24 seconds, 28 (rounding down) with an Enchantment mod, 32 (rounding down) with both an Enchantment mod and Blessed Aura. This is .178 and .156 energy spent per second. Thus, you are still more energy efficient without Blessed Aura than with, though the convenience factor alone may make it worthwhile. This is entirely dependent upon your playing style.

Note that Blessed Aura will not increase the duration of Kinetic Armor, since that is not a monk enchantment.

Also note that using this in combination with healing breeze will make it last 15.7 seconds. If you sacrifice 35 health and take a major healing rune as well, you'll be able to get 9 health regeneration from breeze. Rounding down, this heals for an insane amount of 270 over time for only 5 energy. Perhaps Blessed Aura isn't so bad after all.


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