Forum Link Code:[url=]Mo-E SoA Sliver[/url]
This build is a branch of the Mo/any
SoA Monk. It utilizes the quick killing power of Sliver Armor along
with Shield of Absorption to stay alive. It
was particularly useful in farming Bosses and
has been known to kill in under 15.5 seconds before the latest game
update.
Attributes and Skills
- The Attributes listed above can be changed to fit your reaction
time and/or computer speed. Because you only have about one second
to click on SOA, the build above helps extend that time needed to
click on it again. If your computer's (or your) reaction speed is
not the best go with the current build. On the other side, if you
are fast and your computer is as well, you can lower the Divine
Favor down a point and add on to Earth Magic.
Equipment
- Ascetic's Armor is recommended for a larger
energy pool, max armor is not needed.
- Aquire two scalp designs, one for Protection Prayers with a
Superior Protection Prayers and another for Divine Favor. (Note
that both headpieces must have a superior rune) This is needed to
achieve 15 Divine Favor to strengthen the power of Blessed Aura. This
will be described more in the next section (Usage)
- Any weapon / staff with an "Enchantments last 20% longer"
modifier is needed. The Totem Axe and Rajazan's Fervor are common choices
but any staff with the "Enchantments last 20% longer" mod will work
as well. Kepkhet's Refuge is very useful if you are
playing the 105 hp variant, as the halved casting and recharge can
be very effective if it affects Sliver Armor or Shield of
Absorption.
- Hukhrah's Staff (or any other staff of Mastery in Divine
Favor) is also helpful. This will also be explained in the Usage
section.
Usage
- Before you cast Blessed Aura, switch out your Protection
Prayers scalp for the Divine Favor one bringing your Divine Favor
up to 15. Cast Blessed Aura and then switch back to the Protection
Prayers scalp, bringing your Protection Prayers back up to 14.
- If you are using Hukhrah's Staff, equip it at the same time as
the Divine Favor headpiece. Cast and re-cast Blessed Aura as many
times as needed for the Divine Favor boost to kick in.
- When all of the enchantments are cast start your run to your
target. Before entering battle, cast Protective Spirit and Shield
of Absorption. Keep them up at all times.
- Aggro your enemies. You
must continue to maintain Protective Spirit and Shield of
Absorption; if the mobs contain interrupters, you will have to use
Glyph of Concentration before SoA (which will always match exactly
because of the recharge time).
- To start damaging enemies activate Sliver Armor after Glyph of
Concentration and SoA.
- To avoid breaking aggro, hit the enemy targeted by Sliver Armor
from time to time.
Counters
- If Glyph of concentration gets interrupted and SoA afterwards
gets interrupted, too, you will have to survive by healing with the
Divine Favor bonus from spamming Protective Spirit. This can be
really hard as you are going to aggro a lot of mobs to deal best
possible damage with Sliver Armor.
- Anything that counters a normal invincible monk will counter this one.
These include health degeneration (to a certain point), enchantment
removal, and damage that bypasses Protective Spirit.
Notes
- Like all 55 hp builds, this build may be difficult at first,
but will get easier with practice.
- Because the damage reduction from SoA is cumulative, 105hp and
more is possible. But don't forget you will need to outheal the
damage taken only through your Divine Favor bonus until SoA has
reduced it to 0.
- Balthazar's Spirit will provide energy whenever something hits
you, even if you are taking 0 damage.
Variants
- Switch Balthazar's Spirit for Essence Bond, or put it in the optional
slot. You should bring Blessed Signet if you do this to speed up
energy regeneration, though when there are plenty of targets around
attacking you (such as when farming Ghial the Bone Dancer) this
becomes less necessary.
- Zealot's
Fire and Shield of Judgment will both do constant
damage; but due to the low smiting prayers, will not do much
damage. If you bring Zealot's Fire, you must time when you cast
your spells so there is at least a three second gap between them or
your opponents will scatter. If you bring Shield of Judgment your
energy flow will be slightly slowed, because the enemies will be
knocked down and therefore attack you less often. This results in
less activation of Balthazar's Spirit (or Essence Bond) and less
damage dealing through Sliver Armor.
- Fill the optional slot with any of the other skills mentioned
on the Invincible Monk page. (Those mentioned above
are some of the more important and/or useful skills found on that
page.)
- Shielding Hands is an easy way to avoid
vulnerabilitiy if SoA can't be recast in time.
Using Spirit Bond
If you wanted to farm areas with health degeneration or life
steal, the following build can be used. With the defensive power of
SoA, and the massive healing from Spirit Bond, you can solo more
bosses in more areas. This build uses the same attributes as the
one listed above.
Armor:
- Lowest armor, AL 15 or Starter armor will do.
- 2 head pieces (as listed above) one for Divine Favor, one for
Protection. Switch out when casting Blessed Aura.
- One Vigor rune (the best you can afford) and the rest with
Vitae ones (+10 health)
Weapons:
- It is not needed, but recommended to acquire a -1 energy
regeneration +15 energy offhand for either Protection, Divine
Favor, or Earth Magic. This will help with the large amount of
energy that will be used with this variant build.
- Any weapon/off-hand can be used, as long as it does not
subtract health.
- Staves may be used as well if you like.
Usage:
- The usage is the same as above with the following variant:
- Cast Spirit Bond immediately after SoA to regain the Health
lost until SoA has set the damage taken to 0. Also use Spirit Bond
to recover from Degen.
- Depending on degeneration keep Spirit Bond up as well as SoA
and Prot. Spirit (which still have higher priority than Spirit
Bond), but remember not to recast Spirit Bond before it has
ended.
Bosses: (this variant build may also be used to solo
all of the bosses listed below these)
List of soloable bosses
Prophecies:
2 current mobs
Factions:
15 current bosses
-
- These four Yeti Bosses
can easily be done in one run with 105hp, Glyph of
Renewal instead of Glyph of Concentration and Watchful
Healing to counter Poison.
- Maishang Hills
Sessk,
Woe Spreader - (Bring along Watchful Spirit and Mending to
counter Degeneration and Spam Protective Spirit for health gain. Oni may appear, but run past them.
Interrupts are frequent while soloing him)
- Archipelagos
Ssyn Coiled
Grasp - Medium/Hard (Dazing will cause you to get interrupted frequently. To
avoid this, use Glyph of Concentration for both Sliver Armor and
SoA. 105hp is also needed.)
Nightfall:
10 current bosses
-
- To kill these go with 105hp and bring Regeneration Skills or Condition removal against
Burning. Switch out Glyph of Concentration for Glyph of
Renewal.
Videos
Note: All videos have been created BEFORE the latest update
when SoA still had a casting time of 1/4 second!
Templates
Spirit Bond Variant
See also
Other SoA builds: