Forum Link Code:[url=]Mo-E Un-nerfed solo 55hp monk[/url]
This build bring back the ablity of the 55hp monk to farm
foes that can be knocked down! I. E. Griffons, Mountain Trolls,
and Minotaurs. Also Malee foes do not run away sence theres no
AoE skills! This build can be used in many solo farming areas
and does not rely on healing prayers at all. This build can take on
any number of monsters as you like without worrying about your
health dropping below 55 health. Shield of
Absorption reduces damage by 5, and this build has a maximum
health of 55. With Protective Spirit, this means that every
attack against you will do zero damage. This build will work with
Death
Penalty and with 1 health (unlike previous Invincible Monk
builds). This means that you can tank as many monsters as you want, similar to the old Spirit Bond monk and the new SoA monk. See the Invincible Monk
article for more information on both of these kinds of builds.
Attributes and Skills
Equipment
- Ascetic's Armor for a larger energy pool, with a +1 Protection
Prayers scalp design. You will need to upgrade your armor so as
to bring your health down to 55 hp (as seen on this section of the Invincible Monk
page).
- Any Sword or Axe of Enchanting. The bonus must be +20%.
Also, a +5 Energy modifier (or the inscription "I Have the Power") helps to
increase the energy pool even more. The Totem Axe and Rajazan's
Fervor are common choices for this. A two-handed weapon cannot
be used or your health will be more than 55.
Usage
- First cast Blessed Aura, Balthazar's
Spirit, and Fire Attunement.
- Note: These three enchantments can be cast in any order
according to preference.
- After all of the enchantments are cast, head towards your
enemies.
- Before entering battle cast Watchful Healing, Protective
Spirit, and Shield of Absorption. (You should do
this no more than two seconds before you do the next step.)
Mantitan.
- Aggro your enemies. You
must keep up Shield of Absorption
(near-)continuously. Depending on how high your Divine Favor
attribute was when you cast your enchantments, you can have as
little as .5 seconds to recast it - or you may have as many as 1.85
seconds. Note that if you miss a recast by a few seconds, the
health regeneration from Watchful Spirit combined with the damage
reduction from Protective Spirit will help prevent death, but don't
take your time about recasting it. (Be aware that larger mobs mean
faster death in this situation.)
- Use Glyph of Elemental Power, and Searing
Flames repeatedly for damage.
Counters
- Enchantment
removal can be deadly if it hits Protective Spirit and/or Shield of
Absorption. Because Necromancers and Mesmers have so many skills to do this, avoid
them.
- Major health degeneration will also kill you.
Watchful Spirit will counter minor health degeneration, but even
that inflicted by Bleeding or Faintheartedness can overwhelm it.
avoid places with Necromancers or Mesmers. (Note that minor health
degeneration over Watchful Spirit may not necessarily be deadly as
you will heal yourself every time you cast a spell on yourself due
to the healing bonus from the Divine Favor attribute.)
- If Shield of Absorption is interrupted, you could be in
trouble. You will have to last ten seconds on the health
regeneration from Watchful Spirit and the healing boost from
casting Protective Spirit on yourself - although Protective Spirit
has a five second recharge.
Variants
- Healing
Breeze is useful when killing foes that cause -3 (or greater)
health degeneration.
Notes
- Like all invincimonk builds, this build will be easier with
practice.
- While this build will work if you are reduced to 1 hp,
it will require very quick reflexes to maintain constant coverage
from Shield of Absorption.
- Try not to cast Protective Spirit and Shield of Absorption at
about the same time; try to parse them so there is a one second lag
between the two so as to phase out the healing from Divine
Favor.
See also