Forum Link Code:[url=]Mo-Me SB-Infuser[/url]
This build has been archived and is not updated by the GuildWiki community.

This build is only maintained for historical reference and may contain incorrect or outdated information.

Reason: HA 6 vs 6 change brought about 2 man backlines

The SB/Infuser is designed to counter spike damage. A single cast of Infuse Health will bring an ally from very low health up to full health nearly instantly.

Attributes and Skills

MonkMesmerMonk / Mesmer Attribute Rank
Healing Prayers 11 + 1
Divine Favor 12 + 3 + 1
Inspiration Magic 6
Infuse Health

Infuse Health

Healing Touch

Healing Touch

Orison of Healing

Orison of Healing

Healing Seed

Healing Seed

Spell Breaker

Spell Breaker

Inspired Hex

Inspired Hex

Channeling

Channeling

Optional

Optional

The last skill is commonly used for Dwayna's Kiss. If your group asks you for it, bring Blessed Aura instead. Blessed Aura is used along with a 20% Enchanting staff to make SB last 25-30 seconds.

Suggested Equipment

The most effective equipment depends on several factors.

Use a 20/20 Insightful staff of Enchanting linked to Divine Favor. The suffix can be changed to of Fortitude if desired. Standard energy hiding alternate weapon sets are a must.

Usage

This build is generally used in a secondary support role. The primary roles are taken up by a full healing monk bearing Word of Healing and a monk specializing in Protection Prayers. This build is designed primarily to counter spike damage.

Variations


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