[url=]Mo-N Offering of Blood Spike Healer[/url]| This build has been archived and is
not updated by the GuildWiki community.
This build is only maintained for historical reference and may contain incorrect or outdated information. Reason: Changes to OoB in Game updates/20060302 |
The Monk/Necro is a popular healing build for monks, centering around the Blood Magic skill Offering of Blood. This allows energy regain every 15 seconds, increasing the effective available energy pool tremendously.
| Attribute Rank | |
|---|---|
| Divine Favor | 11 (10 + 1) |
| Healing Prayers | 15 (11 + 3 + 1) |
| Blood Magic | 10 |
Typically, the skill set is a variation on the following. Notice the inclusion of the energy expensive spells Heal Other and Infuse Health. This is the majorly spike healing lay out.
The most effective equipment depends on the usage. If you trust the other monks to heal you, full Ascetic's Armor is preferred for the larger energy pool, allowing extending healing using expensive healing spells such as Heal Other and Heal Party. If you expect to come under greater attack, go for one of the armors with additional protection.
Use a staff (with +10 energy) that decreases Healing Prayers casting time and recharge time, with +5 energy (Insightful) and +30 health (of Fortitude) upgrades.
This heavy spike healing monk specialises in countering spiked attacks, it is not a jack-of-all-trades monk and needs to go together with other monks to work. Infuse Health is the main anti spike skill, providing a huge health boost to the target with a very short casting time. Be sure to follow up with Healing Touch on yourself to regenerate your own health. Further more Heal Other is a very good anti-spike skill as well, while Dwayna's Kiss works against spikes that use hexes. Against non-spiking teams, this healer stays in the back-line and uses Heal Party to provide energy-efficient healing to everyone.