Forum Link Code:[url=]Mo-R Shiverpeaks Runner[/url]
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This build has been designed for the following use:

The Shiverpeaks Runner makes running through the Southern Shiverpeaks no longer impossible. Due to spell-breaking it is good for routes full of hex-casters, and guarantees a more secure run than any other class or build. It is primarily built around Spell Breaker and the main Ranger running skills.

Attributes and Skills

MonkRangerMonk / Ranger Attribute Rank
Divine Favor 12 + 1 + 3
Wilderness Survival 12
Serpent's Quickness

Serpent's Quickness

Spell Breaker

Spell Breaker

Storm Chaser

Storm Chaser

Dodge

Dodge

Purge Conditions

Purge Conditions

Smite Hex

Smite Hex

Watchful Spirit

Watchful Spirit

Blessed Aura

Blessed Aura

Equipment

Armor

It is essential to wear infused armor for the run to Marhan's Grotto or Thunderhead Keep where many Mursaat and Jades with Spectral Agony would instantly kill you without Infusion. Other than that, consider the following armor types for additional protection:

Weapons

A weapon with 20% longer Enchantments is essential for lengthening the duration of Spell Breaker, and shortening the recast gap between 2x Spell Breaker. Divine Favor Skill Recharge bonus is helpful but not strictly required for this build to work. Options:

Usage

Maintain the following casting orders when running.

Enchantment Sequence

Note: Watchful Spirit, though providing only a Health recovery of +2, can quick-heal you for 160 Hit Points (12 Divine Favor) or even 190 (Divine Favor of 16) when canceled by double-clicking on it. Recover your Energy bar after that. Therefore, in emergency situations (Avicara Rangers, Jade Bows) cancel this skill, if you need immediate health. Blessed Aura helps keep up Spell Breaker - your only insurance of not dying right away.

Running Sequence

Note #1: With Serpent's Quickness you initate your running sequence. It will give Spell Breaker a minimal advantage to recover faster. Try to keep up Spell Breaker at any given moment. Blessed Aura (supported by your weapon with +20% longer enchantments), and Serpent's Quickness guarantee that Spell Breaker will get recharged within 18,5 secs or less if you delay the activation of Storm Chaser (which cancels Serpent's Quickness' Quick-Recharge-Skill ability) (See Bug: Serpent's Quickness under Specific Hints No. #6). Eventually, Storm Chaser will boost your speed for 18 secs, the same period of time Spell Breaker is being active (with Divine Favor of 16). If there aren't any Hex-casting enemies on your route, you, of course, are free not to use Spell Breaker.

Note #2: As soon as Spell Breaker fades away, recast it, and use Storm Chaser again. You can do the Running Sequence twice, without a gap between 2x Spell Breaker.

Variants

Notes

Major Running Principles

  1. Don't aggro too many groups.
  2. Evade and choose a direct pass through groups.
  3. It's better to aggro one group than two, even if the one group is much bigger.
  4. Avoid boss aggroing, because bosses have a different aggro radius. They won't give up chasing you as easily as all the other non-boss characters.
  5. Take your time for regeneration of your Health and Energy.
  6. If you are a paid runner, run your routes secure rather than fast.

Specific Hints

  1. It is vital to keep up Spell Breaker as long as possible. With a 20% longer enchantment item, Serpent's Quickness and Blessed Aura you should be able to keep up Spellbreaker for at least twice in a row.
  2. Use Dodge for encountering Jade Bows due to its Dodge abilities, or in emergency situations if Storm Chaser is not available or for short distance sprints.
  3. Make use of your high Divine Favor attribute to gain health by using skills that you may not need at the moment like: Purge Conditions, Smite Hex before thinking of canceling Watchful Spirit.
  4. Smite Hex is there for emergency anti-hex situations. (E.g. you aggroed an Ice Imp but did not notice...)
  5. Storm Chaser gives you much energy for elemental attacks. Though, do not start the running sequence with less than 30 Energy (5 + 15 + 10).
  6. Although Storm Chaser should cancel Serpent's Quickness, it is still active and recharges Storm Chaser 33% faster, so that you can use Storm Chaser immediately again (1 sec gap in-between).
  7. Sometimes it's useful (e.g. Iron Mines to Grotto) to recast your already used Watchful Spirit even while running, and immediately cancel it again to boost up your health. Pay attention to your Energy bar, though. Spellbreaker, and a running skill has the first casting priority.

Possible Routes

  1. Deldrimor War Camp -> Granite Citadel -> Copperhammer Mines
  2. Copperhammer Mines -> Iron Mines of Moladune
  3. Iron Mines of Moladune -> Marhan's Grotto -> Thunderhead Keep

Note: The second route can be a 100% guaranteed run. Use henchmen for attacking the Pinesouls and therewith luring the Azure Shadows (keep calling your targets). Use Watchful Spirit and Divine Intervention whenever needed. Take the middle way.

Templates

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Template Guide
The Skills Template for this build is:
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External Links

Retrieved from "http://gw.gamewikis.org/wiki/Build:Mo/R_Shiverpeaks_Runner"