Forum Link Code:[url=]Mo-W Bold Forge Monk[/url]
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This build has been successfully vetted by the GuildWiki community according to the vetting procedure.

This build has been designed for the following use:

The unique Bold Forge Monk finally allows the monk profession to run Droknar on a highly reliable level. By making use of the classical Warrior running stances, and the quick-healing abilities of Divine Favor skills this build provides the best output for primary monks for running Droknar's Forge.

Attributes and Skills

MonkWarriorMonk / Warrior Attribute Rank
Divine Favor 12 + 1 + 1
Tactics 12
Divine Intervention

Divine Intervention

Sprint

Sprint

"Charge!"

"Charge!"

Balanced Stance

Balanced Stance

Purge Conditions

Purge Conditions

Smite Hex

Smite Hex

Holy Veil

Holy Veil

Watchful Spirit

Watchful Spirit

Equipment

Armor

Runes

Weapons

Two weapon sets are optimal for this run, so that you can switch while running. This, of course, depends more or less on your personal style of running. One set for high energy, and faster recharge, and one for running through groups of Tundra Giants.

Weapon Set #1

Weapon Set #2

Note: The 20% longer enchantment mod helps to keep up the life-saving skill Divine Intervention longer which can be helpful when running through groups having this skill up.

Usage

General

The Running Sequence provides an almost constant speed boost. It is not gap-less, that is to say, there is a short pause between one Sprint and "Charge!" cycle. The Divine Favor Cycle provides the best quick-healing, and the Hex-Countering Mechanism the best anti-hex measurements.

Running Sequence

Note: Balanced Stance cancels Sprint and vice versa, for they are both stances. Never use them simultaneously if you don't want to lose either of them. Balanced Stance should be used with "Charge!" instead. Balanced Stance will outlast "Charge!" by 8 secs. Use Balanced Stance, wait 4-8 secs and activate "Charge!". It is better to be quicker in escape than in approach due to the aggro/ deaggro behavior of the NPCs.

Divine Favor Cycle

Note #1: Depending on your running abilities it is advised to use DI first before canceling WS in order to be still under the effect of the +2 health pips by WS.

Note #2 Your high Divine Favor attribute allows you to heal you from spells like Purge Conditions, and Smite Hex, too. Though, it might not be much healing but in case of little healing it is much better than canceling Watchful Spirit

Hex-Countering Mechanism

Note #1: Always use Smite Hex for removing a Hex before canceling Holy Veil. By not canceling Holy Veil first you make sure that the enemies still need twice as long to cast for their hexes.

Note #2: For an extra hex remover cast Holy Veil and wait for it to recharge. By canceling it, recasting, and canceling it again, you can remove up to two hexes only with Holy Veil.

Conditions

Note: Beware traps set by Pinesouls that cripple you for quite a long time. It is not unlikely that two traps are behind each other. Go on running crippled to check whether a second trap is about to ignite; only then use Purge Conditions to reduce the chance of getting trapped twice to a minimum. Alternatively, Mend Ailment can replace Purge Conditions for countering multi-traps.

Variants

Divine Intervention Sprint Rush Balanced Stance "To the Limit!" Spell Breaker Mending Healing Breeze


Notes

Talus Chute

Divine Intervention Sprint "Charge!" Balanced Stance Healing Breeze Holy Veil Mending Watchful Spirit

Due to the high damage output by the groups of Avicara, and the knockdowns by Azure Shadows, it is advised to modify the build for the final stage of the Droknar run. However, this is not needed if you have henchmen or real players as meatshields. Do not forget to put some attributes into Healing Prayers.

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