Forum Link Code:[url=]Mo-any Canthan Bonder[/url]
The Build:Mo/any Canthan
Bonder is a bonder build that utilizes the Factions signets Boon Signet and Signet of Rejuvenation for cheap
healing and additional energy supply. As opposed to most other
bonder builds it does not use any Inspiration Magic skills for energy
supply, so it doesn't require Mesmer as secondary profession.
Attributes and Skills
Equipment
- Ascetic's Armor is recommended to maximize
energy pool. This build is all about energy! Generally you don't
care too much about Armor, because you will be acting mostly from
safe distance, not in the middle of the fight.
- Items with bonus "while enchanted" are good because this built
is designed to be permanently enchanted.
- Weapons with HSR/HCT bonus are not effective because
these only affect spells, not signets, which is what you'll use
most frequently. However, HCT on your res skill is
useful,
- A wand and an offhand focus with +15 energy / -1 energy regen
is useful. Since energy regen isn't your main source of energy
supply anyway, the additional -2 degen don't hurt you that
much, but the additional +30 energy pool are a great help
sometimes. Just be careful not to swap weapopns when you are below
30 energy, or you will lose all enchantments except four.
- Since most of your healing is "passive" you are not required to
fight near the front. This allows you to stay back, in safe
distance, so you can put on several superior runes and reduce your
max health without much risk.
Usage
As a bonder this build
is quite different from a "normal" healer or protector build. You
rely heavily on "passive" healing through maintained enchantments,
so much of your healing/protection is "fire and forget". You
provide basic protection for the party with Life Bond, which, as an
important side-effect, provides you with energy supply when used in
combination with Balthazar's Spirit. And you provide basic
healing for the party with Mending.
Energy management is crucial for any bonder. The good thing is
that when you need the energy most urgently - in heavy fights - you
will also have the highest energy supply through Life Bond and
Balthazar's Spirit. This allows you to cast additional enchantments
and then use Boon
Signet for additional healing and energy gain. Energy
management is actually harder when the party is not under
attack. You may have to cancel enchantments during such times, and
re-apply later when needed.
- Cast Balthazar's Spirit and Mending on yourself and keep it
up at all times.
- In addition, in Luxon or Kurzick explorable areas, consider
getting a Holy
Blessing from the Kurzick/Luxon Priest at the Resurrection
Shrine.
- Try to keep up Life
Bond active on as many party members as possible, including
pets and NPC allies. Check allies frequently to see if anybody had
Life Bond removed, and refresh it if necessary. You should be able
to maintain 10 or more enchantments quite easily solely by using Blessed
Signet.
- Use Blessed Signet frequently, whenever it has
recharged. With Divine Favor 14 you gain up to 23 energy per use of
Blessed
Signet, this means with 8 maintained enchantments you utilize
the maximum possible.
- In times of high energy and heavy fighting, cast Mending on party members who
are under heavy attack for additional healing. Remove Mending when
the battle is less heated.
- In times of low energy, use Boon Signet for additional energy supply and
(merely as a side effect) some free healing. With Divine Favor 14
you can gain 6 energy per use of Boon Signet. This means with 3 enchantments on an
ally you get maximum benefit.
- In times of low energy, use Signet of Rejuvenation for more free
healing.
Counters
This build is ineffective in areas with many Me or N foes who
remove or exploit enchantments.
Variants
Many variants are possible, especially for energy supply,
depending on the secondary profession of the bonder.
Notes
See Also