[url=]Mo-any Spirit Bonder[/url]| This build has been archived and is
not updated by the GuildWiki community.
This build is only maintained for historical reference and may contain incorrect or outdated information. Reason: Nerf of Spirit Bond. |
The Spirit Bond Monk is a different spin on the Invincible Monk concept. It can be used to farm any high level foes that do not have strong enchantment removal.
This build is based on the skill Spirit Bond. The skill will heal the target for 80 health each time they receive a single attack that does 60 damage or more. What this build tries to do is lower the Monk's armor so that every hit from any attack will do 60 damage or more. Then, it uses Protective Spirit (which always takes effect after Spirit Bond) so that for every hit you will be healed more than damaged.
This build is commonly called the 600 Monk but, in truth, you don't need to have 600hp. Also in this build you do not even need to be level 20, it will work at level 10 on mountain trolls outside Droknar's Forge in Talus Chute.
The core difference is that Spirit Bond's healing will always keep up with enemy hits, no matter how many hits there are, unlike Healing Breeze in the classic 55 monk build. Also, the absence of any Healing Prayers skills allows more versatility in attribute point distribution.
| Attribute Rank | |
|---|---|
| Divine Favor | 9 + 1 |
| Protection Prayers | 9 + 1 |
| Smiting Prayers | 12 + 1 + 1 |
It is possible to use two Spirit Bond Monks in the Underworld, for a faster and easier farm - with little chance of being wiped due to death as one monk will carry Rebirth.
The Team:
Strategy:
Way 2:
Spirit Bond was nerfed by changing from 'attacks in the next 8 seconds' to 'the next 10 attacks or spells in 8 seconds'. This makes it difficult, as you have to keep applying spirit bond every second or so, making it near impossible to make this build effective anymore