Forum Link Code:[url=]N-D Mystic Blood Bonder[/url]
Image:Green thumbs up.png

This build has been successfully vetted by the GuildWiki community according to the vetting procedure.

This build has been designed for the following use:

This build has been archived in userspace, at User:Highland/BuildArchive/N/D Mystic Blood Bonder, because of the impending builds wipe. Editing this article is likely a waste of time.

The Mystic Blood Bonder is a health and energy battery build. The combination of Mystic Regeneration and Blood Renewal provides stable health management for Blood is Power, and allows you to supply Blood Bonds to teammates. Along with a third enchantment, this combination provides +15 health regeneration. Even though health regeneration is capped at 10, this cap is applied after the degen from your Blood Bonds is subtracted. This build has advantages over a standard BiP energy battery, as it can effectively provide both energy and health battery services to a whole team, as well as a semi-party heal. It also has more effective methods to counteract BiP's sacrifice costs.

Attributes and Skills

NecromancerDervishNecromancer / Dervish Attribute Rank
Blood Magic 10 + 1 + 3
Earth Prayers 8
Wind Prayers 10
Soul Reaping 8 + (1...2)
Mystic Healing

Mystic Healing

Blood Bond

Blood Bond

Blood is Power

Blood is Power

Dwayna's Touch

Dwayna's Touch

Aura of Thorns

Aura of Thorns

Blood Renewal

Blood Renewal

Mystic Regeneration

Mystic Regeneration

Sunspear Rebirth Signet

Sunspear Rebirth Signet

Equipment

Because of the importance of your enchantments, a Blood Staff of Enchanting is required to get the longest possible duration. Undertaker's or Radiant Insignias would be best, depending on personal preference for more armor or more energy.

Usage

Counters

Variants

Variations could add some of the following skills (possibly removing Res, Aura of Thorns, or Dwayna's Touch):


Notes

See also

Retrieved from "http://gw.gamewikis.org/wiki/Build:N/D_Mystic_Blood_Bonder"