Forum Link Code:[url=]N-Mo Tombs OOV[/url]

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This build has been archived in userspace, at User:Threll/Builds/N/Mo Tombs OOV, because of the impending builds wipe. Editing this article is likely a waste of time.

This build has been archived in userspace, at User:RavynousHunter/N/Mo_Tombs_OOV, because of the impending builds wipe. Editing this article is likely a waste of time.

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This build has been successfully vetted by the GuildWiki community according to the vetting procedure.

This build has been designed for the following use:

This build uses Prophecies and Core skills exclusively.

This is an Orders Necromancer build, geared for use in the Ruins of the Tomb of the Primeval Kings. A Barrage/Pet group is recommended, though other combinations are possible. Typically, they will bring one healing Monk, one Minion Master Necromancer, one Orders Necromancer, and five B/P Rangers. It is a Tombs OOV Necro's job to keep Order of the Vampire up on the Rangers and to assist the Monk with heals, hex removal, and energy regeneration.

Skills and Attributes

NecromancerMonkNecromancer / Monk Attribute Rank
Blood Magic 12 + 3 + 1
Soul Reaping 10 + 3
Healing Prayers 8
Blood Renewal

Blood Renewal

Order of the Vampire

Order of the Vampire

Heal Party

Heal Party

Remove Hex

Remove Hex

Optional

Optional

Blood Ritual

Blood Ritual

Mending

Mending

Rebirth

Rebirth

Equipment

Usage

Preface

The OOV Necromancer's job is to stay out of combat whenever possible and maintain the Orders enchantment on his party. You are constantly sacrificing and regenerating your health, and because of this, you will be an easy target for enemy AI.

Combat Cycle

Skill Replacements

Self-healing options

Remove Hex

Optional Slot

Variations

N/Mo Tombs OOP

Blood Renewal

Blood Renewal

Order of Pain

Order of Pain

Heal Party

Heal Party

Remove Hex

Remove Hex

Optional

Optional

Blood is Power

Blood is Power

Mending

Mending

Rebirth

Rebirth

Counters

Notes

See Also

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