Forum Link Code:[url=]N-R Stygian Solo Farmer[/url]
This build is made specifically to farm the Stygian Demons
associated with the Breaching the Stygian Veil
quest in the Stygian Veil for Stygian
Gemstones and shiny weapons. It is capable of destroying all
mobs, although the later mobs take more time and are much more
difficult.
Attributes and Skills
Equipment
- You'll need one high-health set of armor and weapons and one 55
set (see Invincible Monk for details on 55
equipment).
Usage
- When you enter the Stygian Veil, there is a mob in the trench
immediately to your right (S-SE) that may be (mostly) killed easily
for fun and profit and to get the first few no-drops out of the
way. If you get a great drop from these, use Consume Corpse
and retrieve it. This will end this farming run. Watch out for the
patrol - particularly the Mind Tormentors and Water
Tormentors that often spawn will hurt.
- Carefully run along the wall to the lower area around the Dreadspawn
Maw - there's just enough room to get down there from either
side without aggro'ing any of the groups.
Now the fun begins....
Part 1 - The Hunger Mobs
- Use 'c' to select the nearest target - make sure it is in one
of the side mobs - save the center mob for last.
- Cast Suffering.
- Run away around the Dreadspawn Maw using a running skill until
aggro is broken. Occasionally, this will be difficult. Do not stop
running until aggro is broken.
- Make sure you have the nearest target of the same mob, and cast
Desecrate Enchantments. The Hungers
use Dark Aura,
making this do a decent amount of damage to the mob.
- Run away and break aggro.
- Nearest target, cast Feast of Corruption.
- Run away.
- Go back to the first step, and repeat until their health is
low.
- You really want to finish them off with Feast of
Corruption or Desecrate Enchantments. If you let
them degen to death while you're not in the area, you may not get
any drops. They should be in an easily killable range with either
skill once their health bar is into the 'Lvl' text. If you are
using your 55 armor, then all can be killed simultaneously.
- When a mob dies, it will be replaced by another one from a
spawn point behind the gates the first three mobs came from. You
have a lot of time to run around the Dreadspawn Maw to lose aggro from the
other two mobs, but do try to avoid aggro'ing the new one.
Part 2 - The Brute Mobs
- Stygian
Brutes are hammer warriors. While facing them, you can switch
to your high-health armor if you wish, but you're still probably
dead if they actually hit you. Use the same techniques as on the Stygian
Hungers, except only cast Desecrate Enchantments when you have
energy to burn, as it is considerably less cost-effective for
damaging the Brutes.
-
Path to run away from Fiends
Part 3 - The Fiend Mobs
- Stygian
Fiends are rangers with Crippling Shot, Choking Gas, and other fun skills to
mutilate necromancers with. Once again, you really don't want to
get hit by these. Unfortunately, if they even shoot at you and
miss, Demonic
Miasma will make it hurt. Use the high-health armor when
dealing with these, as you're likely to at least be *missed* by a
barrage or two of arrows.
- Once again, hit and run. If possible, run up the nearby hill
while running away to minimize any height-advantage and additional
range the Fiends may get. See the highlighted path in the map:
-
Placement of Muddy Terrain for Eastern
mobs
Part 4 - The Golem Mobs
- Stygian
Golems are Dervish beasts which use Harrier's
Haste to catch up with you. It's almost impossible to reliably
lose them with just running skills. The trick here is to circle
around the mob and plant Muddy Terrain *behind* the mob, to the NE of
the Adept of Whispers (center point on the map
to the right). Then head back down below and do the following:
- Cast Suffering
- Run away (use a running skill just before leaving Muddy Terrain's
area of effect).
- Wait for mob to resettle.
- Cast Feast of Corruption.
- Run away and wait for mob to resettle.
- Cast Suffering
- Run away until you lose aggro, then head back and drop another
Muddy
Terrain spirit at the spot on the map.
- Rinse, repeat.
- It works best if you trigger your running skill just prior to
leaving the area under the effect of Muddy Terrain. This makes you go fast
while the Golems are still stuck trudging along. If the spirit is
correctly placed, they'll give up before getting out of its
range.
Part 5 - The Horror Mobs
-
Placement of Muddy Terrain for Western
mobs
Part 6 - The Mixed Mobs
- The last mob of each of the three sets has all of the Stygian
Demons in it. You'll need to use the high-health armor to deal with
the Fiends and use the Muddy Terrain technique (See the map images for
placement for Eastern and Western mobs). Unfortunately, that means
you're unlikely to kill them all simultaneously. Once the Stygian Hungers
are the only ones left, switch back to your 55 armor for the final
kills.
Part 7 - How do I get my
drops?!?!
- Once you've killed all the mobs, the area around the Adept will
be safe. However, it's easy enough to pick up valuable drops long
before that point, either directly after killing one set or
not.
- If you've just killed a set, then run away *without* using a
running skill. Go around the Dreadspawn Maw with the remaining two mobs
trailing behind you. Just as you cross the halfway-around point,
hit your running skills and head for your most valuable drops. If
done correctly, you can pick up one or two items, then run away
without being hit and be able to continue the farm if desired.
- This will most likely not work if a mob of Fiends, Golems, or
Horrors is present - only make hoover runs with Brutes and Hungers
around. Look at the table showing the order of the mobs in Breaching the Stygian Veil to
figure out your best kill order to get drops.
- If you haven't just killed a set, just aggro them with Suffering and run around
the Maw as described above.
Variants
A N/A using Deadly Paradox Shadow of Haste Dark Escape and Dash and 12 Shadow Arts instead of
the ranger skills and Wilderness Survival. The strategy is very
much the same except for the running away part. For that you
activate Deadly Paradox then Shadow of
Haste, run in, cast your spell(s), then use Dash to cancel out Shadow of
Haste. This will teleport you back to the place where you used
Shadow of
Haste and you can proceed to run using Dark Escape if needed.
For a more indepth guide to this version see here.
Counters
- Everything in this area hits hard. Getting hit once is likely
to produce a Necromancer-shaped corpse. Try to avoid getting
hit.
Template
Notes
There are generally one or two chests in the area that people
run to all the time. Bring a few keys. This run can also be done in
Hard Mode, with a few changes in strategy. Muddy Terrain must be
used for ALL mobs, to negate the inherent speed boost that hard
mode supplies (you will also be better off laying Muddy Terrain
while killing the mob in the trench, so they don't kite outside
casting distance.) Also, hoover runs are done slightly differently
than in Normal Mode: lay a Muddy Terrain halfway around the
Dreadspawn Maw, then aggro the demons and run around. they will
stop for a moment to kill the spirit. Once they do, hit Natural
Stride (your fastest running skill) and run for your drops.
See also
Breaching the Stygian Veil