Forum Link Code:[url=]N-W Blood shield[/url]
A Blood shield makes use of a necromancer's ability to expand and
preserve his health pool and Swordsmanship skills from the Warrior's arsenal to inflict
physical damage and various conditions and spikes. This build was made especially for the large
scale PVP of Faction.
Attributes and Skills
Equipment
- Tormentor's Armor, With Rune of Superior
Vigor, Rune of Minor Blood magic and Minor Death magic.
- Ragged Scar Pattern
- Weapons (one of the following)
Usage
Counters
- Use anti-spammer
strategies, such as Diversion or Distracting Shot.
- As the ranger needs to get within touch range, just stay away from them. Use any
combination of snares, kiting and knockdowns to achieve this.
- The life stolen per second is not enough to overcome focused
damage and health degeneration. However condition
based degeneration won't work as he just uses plague touch to pass it on.
- Signet of Humility, Arcane Thievery
or Arcane
Larceny can be used to shut down Offering of
Blood, which is crucial for the build. When used in combination
with even mild energy denial such as Energy Burn, the ranger
will soon be out of energy.
- Blackout is
devastating to touchers.
- "Can't Touch This!" will cause
touch skills to fail, but this is not overly destructive and will
only waste the touch ranger 2-10 energy.
- Tease will cause the
recharge of all the touch skills used in the build to increase by a
certain percent, decreasing the overall DPS of the build.
- It may be wise for users of this build to bring a melee weapon
(such as a sword) as a counter-counter, since Tease ends if the
target hits the caster (who will have to be within touch range to
cast it in the first place)
- Because the build relies on two skills spammed consecutively,
enemies with interrupts can easily time their interrupts.
- It looks like a toucher is easy to stop. However one on one (in
most cases even 2 or 3 on one) with the touch ranger at full energy
its not as easy. The only realistic ways to stop him is using hex
based snares, diversion, heavy energy denial or out healing him
until he runs out of energy. Al the other stated counters are very
situational (not every build you make could make room for Signet of
Humility just in case you meet a toucher). Others are just
easely worked around.
Variants
- Verata's
Aura can take control of all minions around for a medium-short
amount of time. Highly useful for AB.
- Frozen Soil
can be hidden on the Touch Ranger skill-bar, and when used
intelligently, can be a devastating skill in TA, and especially RA. This requires the extra skill points to be put into Wilderness Survival. This can easily
replace Throw
Dirt.
- Barbed
Signet can replace Resurrection Signet in AB, giving the Touch Ranger a secondary distance
attack to compliment Vampiric Gaze.
- Signet
of Agony and Distracting Shot with a barbed bow to replace Throw Dirt
and Whirling Defense gives the build an interrupt and the ability to inflict 44
second bleeding (significant damage over time.) You can still have
Blood weaponry as a secondary set.
- Blood
Ritual is useful especially in a team situation as it is
affected by expertise and gives an energy gain. Similarily, a group
of touch rangers could be effective using Blood is Power
and Blood Ritual on each other.
- Zojun's
Haste, paired with Dodge, gives an almost nonstop speed boost
and protection against rangers. This is a good replacement for Resurrection Signet in AB.
- Blood
Renewal makes a good self heal if used properly.
- Strip Enchantment in place of Resurrection
Signet for Alliance Battles or 8-Team Competitive Missions such as
The Jade
Quarry and Fort Aspenwood, where Resurrection Signets are
useless.
- Use the 6 left-over attribute points and put them into Wilderness
Survival, then using Serpent's Quickness as a way to
increase pressure on your target.
- Touch of
Agony and/or Wallow's Bite should not be overlooked.
- For players who only own Factions, a spare points Melandru's
Shot could be used, with Vampiric Bite and Wallow's Bite as the
damage. This will be less effective and conditional to enemies
faced, however.
- Storm
Chaser instead of Dodge
can help with energy management, but is generally not as
useful.
- In Alliance Battles, Resurrection Signet may be replaced with
Awaken
the Blood for more powerful touch attacks.
Template