Forum Link Code:[url=]R-Me Feverish Archer[/url]
Image:Green thumbs up.png

This build has been successfully vetted by the GuildWiki community according to the vetting procedure.

This build has been designed for the following use:

This build is meant only for PvE and is used to take full advantage of the conditions a ranger is known to have access to through the use of the Mesmer hex Fevered Dreams with minimal attribute points invested in it. By adding conditions to the hexed fleshy target (like poisoned, bleeding, crippled, and more) will then spread the conditions to an area of enemies if not the entire enemy mob severely hindering them at the least.

Attributes and Skills

RangerMesmerRanger / Mesmer Attribute Rank
Marksmanship 10 + 1 + 2
Wilderness Survival 9 + 1
Expertise 11 + 2
Illusion Magic 4
Fevered Dreams

Fevered Dreams

Apply Poison

Apply Poison

Pin Down

Pin Down

Concussion Shot

Concussion Shot

Screaming Shot

Screaming Shot

Throw Dirt

Throw Dirt

Troll Unguent

Troll Unguent

Resurrection Signet

Resurrection Signet

Equipment

Usage

Counters

Variants

Beast Master Variant

RangerMesmerRanger / Mesmer Attribute Rank
Beast Mastery 12 + 1 + 3
Expertise 12 + 1
Illusion Magic 3
Fevered Dreams

Fevered Dreams

Feral Lunge

Feral Lunge

Poisonous Bite

Poisonous Bite

Toxicity

Toxicity

Maiming Strike

Maiming Strike

Comfort Animal

Comfort Animal

Charm Animal

Charm Animal

Call of Protection

Call of Protection

This is an interesting twist on condition spreading concept. It sacrifices some survivability for more damage and more degeneration but loses Blind and Daze in the process. The game mechanics sometimes make this awkward to use, but it is a viable variant nonetheless.

Two "Optional" Slots

Notes

Retrieved from "http://gw.gamewikis.org/wiki/Build:R/Me_Feverish_Archer"