[url=]R-Me Weariness Ranger[/url]| This build has been archived and is
not updated by the GuildWiki community.
This build is only maintained for historical reference and may contain incorrect or outdated information. Reason: Nerf of Signet of Weariness |
The Weariness Ranger is an oddball energy denial build. It is well suited for the Team Arenas or the Global Tournament where players are often found close together. It is somewhat less useful in GvG, where front and backlines tend to be more clearly defined, and proper positioning for Signet of Weariness is hard to achieve.
| Attribute Rank | |
|---|---|
| Expertise | 12 + 1 + 3 |
| Domination Magic | 12 |
| Inspiration Magic | 3 |
Your primary targets are rangers and energy using warriors, preferably warriors who are ganging up on your monks. The skill usage order is:
Try to use Signet of Weariness against clumped opponents. One round of this will leave a warrior completely drained of energy and a ranger almost useless. Use Mind Wrack to reap the benefits of energy denial and to know when the target(s) have been fully drained.
Use Blackout to shut down important targets such as protection monks before a spike.
The optional slot allows this build to be instantiated in a number of different scenarios.