Forum Link Code:[url=]R-Rt Armed Assault[/url]
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- Depending on the variants, this build can be used in various
areas.
- Yay for wastes of time!
Armed Assault uses several Weapon Spells to greatly increase the
efficiency and strategy of ranger attacks.
- The main combo of attacks uses Nightmare Weapon to deal a near
instant spike of 126 armor ignoring, life stealing damage.
- There are several variants that are very useful in different
areas and situations, including interrupting, using a pet, and
barraging.
I'm sure the build will look odd at first glance, but read the
notes below to see the individual strengths of each skill.
Attributes and Skills
- To fill in the Optional slots, look in the Variants section for
many different uses for this build.
- The attributes can be changed, and runes can be lowered if the
health seems too low.
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- Marksmanship can be lowered to 0 if the user doesn't need
damage from the first two skills. NM Weapon makes all damage dealt
exactly 42.
- Preparations(when not using Barrage) which cause conditions can
be very useful to eliminating enemies.
- A defensive skill or some other interrupt skill can be put in
the last slot. A Resurrect can also be used in PvP.
- Serpents Quickness or another recharge-time lowering skill can
be useful for the main combo.
- Troll Unguent is a good out of battle heal, but points will
need to be dropped from Marksmanship for this.
Equipment
- Use one rune of Superior Vigor and 2 runes of Attunement along
with the 2 stat raising runes.
- Sundering/Zealous/Vampiric bows of Fortitude with +5 Energy.
The type of bow is your choice.
- The health and energy levels should be 450 and 35
respectively, but these can be higher.
Usage
- Set up Favorable Winds outside of battle, but close enough for
you to be constantly affected by it.
- Against single enemies use Nightmare Weapon + Dual Shot
followed immediately by Distracting Shot for a quick, armor
ignoring, life steal of 126 damage.
- Usages for the variants are listed below.
Counters
- Standard melee counters apply here(Blind, Hexes, etc)
- Kiting, conditions, and lack of healing may sometimes be a
problem, but they can be covered by variants of the build.
Variants
Barrage + Splinter Weapon - Used in PvE and AB.
- Use Barrage + Splinter Weapon against large mobs of enemies to
do massive amounts of richocheting damage.
- Recast Splinter Weapon every two shots as soon as it is
available.
- Use Nightmare Weapon + Barrage against large mobs to gain 126
health.
Total Spike Variant - Very powerful in TA or GvG with
coordinated spikes.
- In the first optional slot, use either Kindle Arrows,
Melandru's Arrows, Marksman's Wager, or Apply Poison.
- Use your preparation before the spike, then Nightmare
Weapon.
- Attack with Dual Shot, Wielders Strike, then Distracting Shot
for a huge spike of life stealing damage.
- If a non elite preparation is used, consider skills such as
Melandru's Resilience for the other optional slot.
- Oath Shot can be extremely powerful in team builds for doing
multiple spikes quickly.
Quick Shot + Warmonger's Weapon - Used in RA and TA.
- Use Warmonger's Weapon + Quick Shot to interrupt casters.
- Use Dual Shot followed by Quick Shot followed by Distracting
Shot for a quick 4 hit burst.
- For the 8 seconds when Warmongers isn't up, Distracting Shot
can still be used as an interrupt.
Animal Variant - Used mainly in TA and RA.
- Use Heal as One as a quick heal for when NM Weapon isn't
enough, this can be switched for a different elite.
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- Other possible elites are Rampage as One, Ferocious Strike, or
an elite from a different attribute.
- Use Maiming Strike to cripple foes, and Disrupting Lunge on
casters to disable skills frequently.
- The Pet Attacks can be switched for other skills.
- For this build, Marksmanship must be lowered to 10, and
Expertise much be lowered to 11, so Beast Mastery can go up to
8.
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- Marksmanship can actually go to 0 if you don't mind not doing
any damage other than the NM Weapon combo.
Prepared Shot + Read the Wind - Useful in many
situations.
- This variant uses Read the Wind to allow arrows to travel twice
as fast, with Prepared shot for good damage without NM weapon, as
well as energy management.
- The idea with Splinter Weapon is to cast it and follow with
Prepared Shot, Dual Shot, and two Needling Shots.
- It also uses Dual Shot and Needling Shot for the 3 hit combo
needed for the NM Weapon spike.
- Needling Shot can also be used in conjunction with Prepared
Shot for straight damage.
- Splinter Weapon can be dropped in areas with no mobs.
- Thanks to Defiant Elements for thinking up this
build.
- Many more variants are possible with this build, feel free to
post your own combinations of skills in the discussion page as
variants!
Notes
Distracting Shot may seem like a very random spiking skill, but
it is very interesting how it is used. Since it is a 1/2s cast time
instead of no cast time, it is(for some reason) able to be used
instantly after another bow attack, instead of having to wait to
pull the string back as in other attacks. This, combined with
Nightmare Weapon and Dual Shot, provides an instant 3 hit combo of
42 damage per hit, which also heals you.
- Needling Shot can be a useful skill in place of Distracting
Shot if you want a more constant attack skill.
It appears that the weapon spells help the arrows to bypass most
blocking. In extensive testing at FA I hardly ever got arrows
blocked by Kurzick elementalists with sliver armor, and even Mine
Cleaners with Displacement. This is not necessarily a fact, only an
observation.
Enemy Minion Masters and Spirit Rits are your best friend when
using Splinter/Barrage. Find them, shoot, and laugh at them when
they realize they lost their army.
While using the Quick/Warmonger's build, find casters such as
monks and unleash arrows on them constantly. Use Distracting Shot
while Warmonger's is down to disable a few skills as well.
The Pet version of the build is very useful in RA and TA for its
crippling and disabling abilities, as well as strong heals.
Every variant uses the massive life steal spike of Nightmare
Weapon, Dual Shot, and a timed casting attack(Distracting or
Needling Shot) for 126 Armor Ignoring/Healing power. This can turn
into one of the strongest possible spike teams ever when used by
several members of a party.
Most important of all, have fun with it. Most of the build is
completely up to you, so suit it to your style and learn from
it.
See also
- Build:Rt/R Nightmare
Marksman