Forum Link Code:[url=]R-Rt Armed Assault[/url]

This build has been archived in userspace, at User:Dervish Mazta/builds/Armed Assault, because of the impending builds wipe. Editing this article is likely a waste of time.

Image:Warning.png On May 1, 2007, all articles in the GuildWiki build namespace will be deleted. After that date, no build articles may be posted to the GuildWiki in either the main or build namespaces before a new policy is decided on. Find the reasoning and the details behind this at GuildWiki:Builds wipe.

Image:Green thumbs up.png

This build has been successfully vetted by the GuildWiki community according to the vetting procedure.

This build has been designed for the following use:
Yay for wastes of time!

Armed Assault uses several Weapon Spells to greatly increase the efficiency and strategy of ranger attacks.

I'm sure the build will look odd at first glance, but read the notes below to see the individual strengths of each skill.

Attributes and Skills

RangerRitualistRanger / Ritualist Attribute Rank
Marksmanship 10 + 2
Expertise 8 + 1 + 3
Channeling Magic 12
Optional

Optional

Optional

Optional

Nightmare Weapon

Nightmare Weapon

Dual Shot

Dual Shot

Distracting Shot

Distracting Shot

Optional

Optional

Antidote Signet

Antidote Signet

Favorable Winds

Favorable Winds

Marksmanship can be lowered to 0 if the user doesn't need damage from the first two skills. NM Weapon makes all damage dealt exactly 42.

Equipment

Usage

Counters

Variants

Barrage + Splinter Weapon - Used in PvE and AB.

Splinter Weapon

Splinter Weapon

Barrage

Barrage

Nightmare Weapon

Nightmare Weapon

Dual Shot

Dual Shot

Distracting Shot

Distracting Shot

Optional

Optional

Antidote Signet

Antidote Signet

Favorable Winds

Favorable Winds

Total Spike Variant - Very powerful in TA or GvG with coordinated spikes.

Optional

Optional

Nightmare Weapon

Nightmare Weapon

Dual Shot

Dual Shot

Wielder's Strike

Wielder's Strike

Distracting Shot

Distracting Shot

Optional

Optional

Antidote Signet

Antidote Signet

Favorable Winds

Favorable Winds

Quick Shot + Warmonger's Weapon - Used in RA and TA.

Warmonger's Weapon

Warmonger's Weapon

Quick Shot

Quick Shot

Nightmare Weapon

Nightmare Weapon

Dual Shot

Dual Shot

Distracting Shot

Distracting Shot

Optional

Optional

Antidote Signet

Antidote Signet

Favorable Winds

Favorable Winds

Animal Variant - Used mainly in TA and RA.

Charm Animal

Charm Animal

Heal as One

Heal as One

Maiming Strike

Maiming Strike

Disrupting Lunge

Disrupting Lunge

Nightmare Weapon

Nightmare Weapon

Dual Shot

Dual Shot

Distracting Shot

Distracting Shot

Antidote Signet

Antidote Signet

Other possible elites are Rampage as One, Ferocious Strike, or an elite from a different attribute.
Marksmanship can actually go to 0 if you don't mind not doing any damage other than the NM Weapon combo.

Prepared Shot + Read the Wind - Useful in many situations.

Read the Wind

Read the Wind

Prepared Shot

Prepared Shot

Dual Shot

Dual Shot

Needling Shot

Needling Shot

Nightmare Weapon

Nightmare Weapon

Splinter Weapon

Splinter Weapon

Antidote Signet

Antidote Signet

Resurrection Signet

Resurrection Signet


Notes

Distracting Shot may seem like a very random spiking skill, but it is very interesting how it is used. Since it is a 1/2s cast time instead of no cast time, it is(for some reason) able to be used instantly after another bow attack, instead of having to wait to pull the string back as in other attacks. This, combined with Nightmare Weapon and Dual Shot, provides an instant 3 hit combo of 42 damage per hit, which also heals you.

Needling Shot can be a useful skill in place of Distracting Shot if you want a more constant attack skill.

It appears that the weapon spells help the arrows to bypass most blocking. In extensive testing at FA I hardly ever got arrows blocked by Kurzick elementalists with sliver armor, and even Mine Cleaners with Displacement. This is not necessarily a fact, only an observation.

Enemy Minion Masters and Spirit Rits are your best friend when using Splinter/Barrage. Find them, shoot, and laugh at them when they realize they lost their army.

While using the Quick/Warmonger's build, find casters such as monks and unleash arrows on them constantly. Use Distracting Shot while Warmonger's is down to disable a few skills as well.

The Pet version of the build is very useful in RA and TA for its crippling and disabling abilities, as well as strong heals.

Every variant uses the massive life steal spike of Nightmare Weapon, Dual Shot, and a timed casting attack(Distracting or Needling Shot) for 126 Armor Ignoring/Healing power. This can turn into one of the strongest possible spike teams ever when used by several members of a party.

Most important of all, have fun with it. Most of the build is completely up to you, so suit it to your style and learn from it.

See also

Build:Rt/R Nightmare Marksman
Retrieved from "http://gw.gamewikis.org/wiki/Build:R/Rt_Armed_Assault"