Forum Link Code:[url=]R-W Bold Forge Runner[/url]
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This build has been successfully vetted by the GuildWiki community according to the vetting procedure.

This build has been designed for the following use:
Image:Messagebox info.png NOTE: The release of Nightfall and its enemy behavior updates bring this build's viability into question. Please discuss on this article's talk page.

This Bold Forge Runner build was especially designed for the Droknar's Forge run with a Ranger. It makes clever use of the Ranger's abilities to recharge skills faster to use Balanced Stance, and "Charge!" twice in a row. The downside is that one has to tank out hexes, and conditions successfully.

Attributes and Skills

RangerWarriorRanger / Warrior Attribute Rank
Expertise 8 + 1 + 1
Wilderness Survival 10 + 1
Tactics 12
Dodge

Dodge

Zojun's Haste

Zojun's Haste

Serpent's Quickness

Serpent's Quickness

"Shields Up!"

"Shields Up!"

"Charge!"

"Charge!"

Balanced Stance

Balanced Stance

Troll Unguent

Troll Unguent

Healing Signet

Healing Signet

Equipment

Armor

Note: Your armor level (AL) is more important than your energy pool due to hex- and condition-tanking, that is why it is not advised to use the popular Druid's Armor here.

Runes

Weapons

  1. Sword with +5 Energy and +30 HP

NOTE: There is a cheap +25hp axe that is given as a reward for completing the Scavengers in Old Ascalon quest. It makes a good beginning/budget running weapon since it is free and obtainable early and easily.

  1. Grognar's Defender - the Runner's Best Stance Shield Choice.
  2. Emboldened Carapace Shield from Hagnon Warblade [Health +60 (while hexed), Received damage -3 (while hexed)] - for hex passages of this runs.
  3. Crimson Carapace Shield from Lord Dorn Lendrigen [Health +45 (while in a stance), Received physical damage -2 (while in a stance)]

NOTE: The above shield has identical stats to Grognar's Defender, and can be obtained with greater ease.

Usage

General

The Running Sequence provides a constant speed boost, whereas the Anti-KD Sequence fully protects from knockdown effects for a long time. Pay attention to hexes, and conditions which can put you in grave danger if not tanked out correctly.

Running Sequence

Note #1: With Dodge and Zojun's Haste you can evade missile attacks.

Note #2: "Charge!" is the only Warrior running skill that can be used together with Balanced Stance, as it is a shout and not a stance. Remember: Only one stance can be used at a time.

Anti-KD Sequence

The Anti-Knockdown Sequence protects you from knockdowns by Frost Wurms, Tundra Giants, and Siege Ice Golems. Furthermore, it adds protection against damage.

Note: If you run into a situation where you're going to run out of Balanced Stance before you're out of harms way, you can try the following. As soon as the Balanced Stance icon begins blinking, indicating that it's about to end, hit your Troll Unguent. You should be able to get Troll Unguent on just before Balanced Stance expires, thus giving you a little edge on tanking while you wait for it to finish recharging. If you miss this, then you may be unable to activate Troll Unguent because of the knockdowns.

Note: "Shields Up!" is used right away to protect you from extra damage. It is not an essential part of the Anti-Knockdown Sequence, but comes in handy for taking less damage.

Healing

Handling Hexes

This build has no anti-hex, or anti-condition mechanism. You are forced to tank out the damage and keep on jogging.

Variants

See Also

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