Forum Link Code:[url=]R-W Bold Forge Runner[/url]
This Bold Forge Runner build was especially designed for
the Droknar's Forge run with a Ranger. It makes clever use of the Ranger's
abilities to recharge skills faster to use Balanced
Stance, and "Charge!" twice in a row. The downside is
that one has to tank out hexes, and conditions successfully.
Attributes and Skills
Equipment
Armor
- Full Sentry's Armor for extra armor (+10 AL in
stance).
- Full Fur-Lined Armor for the extra +15 AL
against cold damage. This helps a lot vs. the ice imps and ice
golems, which will usually be the reason you're stuck tanking in
the first place. It's also the best option if you're limited to
prophecies.
Note: Your armor level (AL) is more important than your
energy pool due to hex- and condition-tanking, that is why it is
not advised to use the popular Druid's Armor here.
Runes
- Rune of Major or Superior Vigor
Weapons
- Any one-handed weapon that increases health, and/or
energy:
- Sword with +5 Energy and +30 HP
NOTE: There is a cheap +25hp axe that is given as a
reward for completing the Scavengers in Old Ascalon
quest. It makes a good beginning/budget running weapon since it is
free and obtainable early and easily.
- Any shield with either stance and/or health modifications:
- Grognar's Defender - the Runner's Best
Stance Shield Choice.
- Emboldened Carapace Shield from Hagnon
Warblade [Health +60 (while hexed), Received damage -3 (while
hexed)] - for hex passages of this runs.
- Crimson Carapace Shield from Lord Dorn
Lendrigen [Health +45 (while in a stance), Received physical
damage -2 (while in a stance)]
NOTE: The above shield has identical stats to Grognar's
Defender, and can be obtained with greater ease.
- An additional weapon or shield with a -20% crippled mod.
Usage
General
The Running Sequence provides a constant speed boost, whereas
the Anti-KD Sequence fully protects from knockdown effects for a
long time. Pay attention to hexes, and conditions which can put you
in grave danger if not tanked out correctly.
Running Sequence
- Use Dodge, Zojun's Haste and "Charge!" for a constant speed
boost.
- Dodge and Zojun's Haste give a 33% speed boost, but "Charge!"
only gives a 25% speed boost
Note #1: With Dodge and Zojun's Haste you can evade
missile attacks.
Note #2: "Charge!" is the only Warrior running skill that
can be used together with Balanced Stance, as it is a shout and not a stance. Remember:
Only one stance can be used at a time.
Anti-KD Sequence
The Anti-Knockdown Sequence protects you from knockdowns by Frost Wurms, Tundra Giants, and Siege Ice
Golems. Furthermore, it adds protection against damage.
- Activate Serpent's Quickness, "Shields Up!", "Charge!", and
Balanced Stance (in this order). You will be able to use "Charge!"
twice in one Balanced Stance recharge cycle. Balanced Stance will
recharge immediately after that due to the enhanced recharge time
that Serpent's Quickness (SQ) gives, but beware that there will be
about a 2-3 second gap in coverage before you can reactivate it
(assuming 12 tactics). Shields Up is optional, depending on the
situation. It's good for going by Tundra Giants and the first wurm
area with the Avicara.
Use it whenever you know ranged damage is coming your way.
Note: If you run into a situation where you're going to
run out of Balanced Stance before you're out of harms way, you can
try the following. As soon as the Balanced Stance icon begins
blinking, indicating that it's about to end, hit your Troll
Unguent. You should be able to get Troll Unguent on just before
Balanced Stance expires, thus giving you a little edge on tanking
while you wait for it to finish recharging. If you miss this, then
you may be unable to activate Troll Unguent because of the
knockdowns.
Note: "Shields Up!" is used right away to protect you
from extra damage. It is not an essential part of the
Anti-Knockdown Sequence, but comes in handy for taking less
damage.
Healing
- Try to use Troll Unguent before engaging large damage-dealing
mobs. Be aware of the long
casting time of 3 seconds.
- Use Healing Signet in safe areas where regeneration is
possible.
Handling Hexes
This build has no anti-hex, or anti-condition mechanism. You are
forced to tank out the damage and keep on jogging.
- Activate "Shields Up!", and Troll Unguent to counter damage,
and/or degeneration.
- Try to avoid ice golems. If there is no way to get past one (or
a group of them), use troll unguent before going by and then do
Serpent's Quickness + Charge + Shields Up + Balanced Stance. You
can also try to use Dodge or Stormchaser to get by them quickly and
then do the mentioned combo when the first hex hits you. Sometimes
if you're lucky you can get far enough away from them that by the
time the first hex lands, they are out of attack range and they may
not harass you any more than that. The main danger from the ice
golems isn't really them killing you, but the other things that
hang out with them killing you while you're slowed. This can either
be Avicara and Frost Wurms at the first wurm area, Grawl at the
large ice golem/Grawl field, or even trolls if you get that one ice
golem that spawns at the second troll cave in Snake Dance. The
first wurm area and the grawl field are probably the hardest parts
of the entire run for this build if the ice golems spawn/patrol in
such a way that you cannot sneak by them.
- Avoid Stone Summit Heretics like the plague.
Crippling Anguish + Conjure
Phantasm will snare and shred you quite quickly. The only place
where this is really survivable is at the very end of Snake Dance
when Camp Rankor is in sight. The Heretic that sometimes spawns
there is by itself, other than some Blessed Griffons which are
(thankfully) hostile towards it. If you get hexed there you
actually have a good chance of surviving and getting to Camp
Rankor. Sometimes the griffons even attack it before it tries to
hex you, in which case you get a smooth end to your run through
Snake Dance. Everywhere else Heretics spell almost certain
death.
Variants
- Whirling Defense can replace Healing Signet
for a better tanking out hexes, and conditions. Be aware that you
have no quick-heal then.
- Storm
Chaser can replace Zojun's Haste if you do not have
Factions.
See Also