Forum Link Code:[url=]R-W Melandru's Jungle Runner[/url]
Originally based off of the W/R Melandru's
Resilience Totem Axe Farmer, the Melandru's Jungle runner was
first devised so I could run the Totem Axe farming route (with variations for
fighting). It eventually evolved into a way to map all around the
Maguuma
Jungle effectively for me. Later, with even more variations, I
started running the Sanctum Cay/ToA route from LA for greater
profit. Eventually I was able to run most places (except for the Beacon's/Drok's route) quickly and easily.
Attributes and Skills
Equipment
Usage
- Cycle through Dodge and
Zojun's
Haste as speed boosts. Storm Chaser is a cover stance, for the gap in
stance time.
- When approaching areas heavily guarded by enemies with Hexes and/or Conditions, switch into Dodge or Zojun's
Haste. Use "I Will Survive!" as a cover
shout for now, so you do not cancel out the effects of the running
stance for Melandru's Resilience.
- Once Dodge, Zojun's Haste, and "I Will Survive!" have both
expired, switch into Storm Chaser.
- If your health starts to drop below 50%hp, abandon your running
stance for Melandru's Resilience.
- If "I Will Survive!" has recharged, use it.
- Typically, Your health will return to a safer amount.
- Continue in this way to a secluded spot, regenerate health, and
start out good as new again.
Counters
- Massive degeneration.
- Slowed movement such as Crippled.
- Body blocking by mobs in narrow passages.
Variants
- I usually do not feel the need for Healing Signet since I have
Troll Unguent, But it is fully up to the user.
- Sprint instead of
Storm Chaser. Storm Chaser is statistically better though. It costs
5 more Energy, but your
attribute level in Expertise pretty much neutralizes it. Plus, It
gives you energy upon Elemental damage.
- "Watch Yourself!" instead of
"Shields Up!" or Healing Signet.
Warrior/Ranger Variant
Attributes and Skills
See also
The roots of
this build.