Forum Link Code:[url=]R-any Ettin Trapper[/url]

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This build has been designed for the following use:

Do not remove this notice until the build has been vetted by the community.

This Ranger build is used to spike the ettins outside of beetletun for their gold drops by setting down traps for massive damage while a spirit keeps them distracted while the traps set off.


Attributes and Skills

RangerRanger / Any Attribute Rank
Expertise 12
Wilderness Survival 12 + 1 + 3
Dust Trap

Dust Trap

Spike Trap

Spike Trap

Flame Trap

Flame Trap

Barbed Trap

Barbed Trap

Serpent's Quickness

Serpent's Quickness

Troll Unguent

Troll Unguent

Whirling Defense

Whirling Defense

Edge of Extinction

Edge of Extinction

Equipment

Usage

Leave Beetletun to Nebo Terrace and go straight, you will run into some mergoyles, they are good practices because they die so fast. Go so that there is about 6mm of space between your aggro circle and the enemy. Start casting your skills in this order:

Serpent's Quickness-->Dust Trap-->Spike Trap-->Flame Trap-->Barbed Trap-->Spike Trap-->Dust Trap-->Flame Trap-->Barbed Trap-->EoE

You should have about 2 energy now depending on how much energy your staff gives you. Wait until you have about 5/6 energy then run into the mergoyles. Wait till they all mob togethor then run back past over our traps. Watch the sparks fly as they all die from your traps. If they aren't all dead just either attack them use whirling defense then dust trap under the remaining ones then any other trap and they will be dead. Let your energy and skills and health recharge.

Do the same strategy for the 2 groups of tengu. Target the wilds first because they stay farther back then the bowmen.

Now you're at the ettins. At the bottle-neck of the pathway start casting your skills about 1cm distance between them and your aggro circle. Repeat what you did for the meroyles but when you are running in cast whirling defense as they will use irrisistable blow to knock you down so you have a chance to evade it. Run past your traps but have them still near enough the whole way that they don't leave aggro so they follow you over the traps. They will change their target to EoE now and if EoE stands long enough at least one will be dead and it will deal damage to other ettins around it but if EoE dies they will die soon because of their conditions and they will probably try to heal themselves at the traps but it will get interrupted by the spike traps.

Counters

Variants

Notes

See also

http://gw.gamewikis.org/wiki/Build:R/Me_Rabies_Ettin_Solo


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