Forum Link Code:[url=]R-any Solo Desert Trapper[/url]
The R/any Solo Desert Trapper can be used to farm slowly
but surely in the Crystal Desert. Its main purpose is to gather
collectable drops, which can often be traded
for decent weapons. Of course, a fair amount of keys, gold, and
gold items can be found as well.
Attributes and Skills
Equipment
- Druid's Armor.
- A Flatbow or Longbow.
- A Recurve Bow or Composite Bow.
- Poisonous bow strings work very well.
Usage
See General Guidelines.
General Guidelines
- Use the Flatbow or Longbow to lure your enemies onto the traps
and use the Recurve Bow or Composite Bow when firing Poison Arrow.
- Always activate Serpent's Quickness before laying traps.
Lay them in this order: Dust Trap, Barbed Trap, Flame Trap. You should be able to lay down two
sets of traps just as Serpent's Quickness ends. It's safe to lay a
third set afterwards, as well, but any more and you run the risk of
letting some traps self-detonate before any enemies reach them.
- Dust Trap causes Blindness, allowing you to set more traps right under
the enemy if needed.
- Lay down a Spirit of Toxicity somewhere in the area but far enough away
that it won't get attacked. In times of trouble, you can always run
past it and let the enemies kill it instead of attacking you. Make
sure Serpent's Quickness is up first; the recharge time is quite
long.
- You can out-regen the damage of most but not all monsters with
Troll
Unguent - it's usually safe to cast it before activating Storm Chaser and
running away.
The following can be farmed in Diviner's
Ascent, leave from Elona Reach:
- Sand Drakes
(Topaz Crest) -
Approach these and stop just short of aggro range. Activate
Serpent's Quickness and lay double sets of traps. Now, shoot off a
Poison Arrow to each Drake and back up - let the Drakes run over
your traps. They should be dead, if not, the degen will soon kill
them. Sometimes Drakes are linked in aggro but are spread far apart
- watch the radar carefully for any incoming Drakes. It can mess up
your trapping badly if one or two don't hit the traps at the same
time as the others. In this case it is best to pull a retreat or
out-regen them with Troll Unguent and Poison Arrow.
- Rockshot Devourers (Bleached
Carapace) - These are annoying, because they are also trappers
and they carry Distracting Shot, but mostly because they
tend to pop up at the most inopportunate moments. Follow a similar
procedure as with Drakes, but keep a farther distance between you
and the Devourers so as to avoid accidentally aggroing them
prematurely. Once your traps are set, hit them with Poison Arrow
and run slowly back to your traps. Devourers are less pull-friendly than Drakes so you'll
have to give them more time. Do not try to set any more traps
unless you are sure the Devourers are blind. It often takes two or
more rounds of traps to kill Devourers, so you may wish to simply
pick them off with hit-and-run Poison Arrows. A good counter-tactic
to Distracting Shot is to start activating Troll Unguent and
immediately cancel it by moving - the Devourers will use
Distracting Shot and waste it. With a 10 second recharge, you have
plenty of time to cast Troll Unguent in peace.
The following can be farmed in Skyward Reach, leave from Augury Rock:
- Hydra (Dessicated Hydra Claw) - They are very
dangerous to farm with this build, but it can still be done. Lay
traps safely away from them and then use Poison Arrow. They will
always use Meteor or Fireball, so immediately
use Storm
Chaser and run away. They should still follow. Lead them over
the traps - this will cause Crippled. Now it's just a matter of waiting for
degen and dodging Fireballs. Don't try to take on more than two at
once.
The following can be farmed in The Scar, leave from Thirsty River:
- Dune
Burrower (Dune Burrower Jaw) - These are stationary,
so with the Flatbow or Longbow you can sometimes take them out
without any opposition (try to get a height advantage). Otherwise,
just hit them with Poison Arrow and move outside their range. They
will try to counter with Healing Spring, just shoot them to disrupt it.
There will always be Jade Scarab and/or Rock-Eater Scarab
buried nearby, so it may be wise to take them out first.
- Jade Scarab
and Rock-Eater Scarab (Jade Mandible) -
These are more fragile than the other monsters and are often killed
with the first sets of traps, so treat them like Sand Drakes.
Remember that Jade Scarab carry Plague Touch, so try to not let them get within
melee range. If they do, though, use Troll Unguent to counter the
degeneration.
- Sand Giant
(Massive
Jawbone) - These have Plague Touch and are more sturdy than
Jade Scarab, so they are a bit tough. They also knockdown with Giant Stomp
occasionally. However they are fairly slow so you can generally use
hit-and-run tactics after the first wave of traps. They also rely
on self-caused Conditions and Plague Touch to transfer them -
Crippled from Barbed Trap is very potent against them.
The following can be farmed in Prophet's Path, leave from Augury
Rock:
- Desert
Griffon (Iridescent Griffon Wing)- Requires a
lot of patience, they use "I Will Survive!" to
counter your Conditions. They are often more trouble than they are
worth, but if you really need those Griffon Wings this build is a
surefire way to get them...eventually. There are of course much
more effective Tanking builds that have been made for Griffons
especially, but this build can still do them.
- Minotaur (Minotaur Horn)
- These are easy. Follow the same procedure as Drakes, but remember
that Minotaurs often run in a patrol route rather than lazing
around in one spot.
- Marrow
Scarab and Scarab Nest Builder - for some reason
neither of these drop any Collectible Drop, don't bother trying to
kill them if you don't have to. They are hard to kill,
anyways...Marrow Scarab will use Plague Touch and Virulence to devastating
effect, and Scarab Nest Builder have Distracting
Shot ready to interrupt Troll Unguent, as well as being
Trappers themselves. In the event that comflict is unavoidable, lay
down three or even four sets of traps to eliminate the Marrow
Scarabs in one go. But stay out of Touch range!
- Salving
Cactus (Spiny
Seed) - While it can be hard to find them, they are very easy
to farm. They don't move much and always cast Holy Wrath first - so
start off with Dust
Trap to blind them. After that you can finish them off any way
you choose. Note, there are always one or two of these outside Heroes'
Audience, beware the Sand Elementals though.
Notes on other creatures:
- Sand Wurm (Bleached
Shell) - Good luck finding one, and good luck soloing it. Not
recommended, but it could be done.
Counters
- Blind to some extent,
though with Antidote Signet or another remedy (see
Variants) this is no problem.
- Crippled, though
no monsters in the Desert inflict this condition except the Barbed Traps of
Scarab Nest Builders.
- Sudden spike damage, such as what occurs when facing Sand
Elementals. Always use Storm Chaser and run away when in danger!
Variants
- Oath Shot, Spike Trap, or Trapper's
Focus could be used instead of Poison Arrow for a purely
Trapping build, though it plays a bit differently from the Posion
Arrow one.
- For farming Minotaurs, Throw Dirt can be a viable skill to replace
Toxicity. It will let you set more traps instead of having to run
away.
- Antidote Signet, Mending Touch (R/Mo), and Remedy Signet (R/P)
are also excellent skills to consider bringing along. In the event
you step on a Dust
Trap or Barbed
Trap, these will let you counter them effectively. However,
this is not too common an occurance, and generally bringing
Toxicity will yield a better net effectiveness.
- Natural
Stride is a viable alternative running skill to Storm Chaser if
you're not facing enemies that use Hexes.
- Trapper's Speed is a good skill to consider
bringing instead of Toxicity. Activate it just before Serpent's
Quickness expires.