[url=]Rt-any Battlebox Spirit Spammer[/url]|
This build has been successfully vetted by the GuildWiki community according to the vetting procedure. This build has been designed for the following use: |
The Battlebox Spirit Spammer is designed to quick-cast several Binding Rituals, then follow them up with Painful Bond to increase their lethality. It is intended as a PvE primary build.
| Attribute Rank | |
|---|---|
| Channeling | 12 + 1 + X |
| Communing | 12 + X |
| Spawning Power | 3 + 1 |
This build depends on the fact that Anguished Was Lingwah is NOT a Binding Ritual, and hence does not trigger the benefit of Soul Twisting. Thus, it is possible to essentially pre-cast two offensive spirits outside of combat, and place them quickly when combat begins. Since most of the skill recharge time happens between combats, the build is essentially combat-ready at any time.
When you first step out into the environment, cast Bloodsong. Immediately target the resulting Spirit of Bloodsong and cast Soul Twisting, followed by Anguished Was Lingwah. You should be able to carry the ashes into your first combat - if not, it will be recharged, so just cast it again.
Proceed to wherever you intend to plant your spirits for battle. When you are ready to fight, drop Lingwah's Ashes and cast Dissonance, then Bloodsong. You will have a Spirit of Pain instantly, a Spirit of Dissonance two seconds later, and a Spirit of Bloodsong three seconds after that. Pick a central target for Painful Bond, then cast Warmonger's Weapon and start picking on enemy spellcasters. Use Wielder's Strike if you need a damage spike, and Restoration if your side looks like they might be in trouble (or especially if it looks like you may die yourself).
Dissonance usually won't last the whole combat, but the instant recharge feature of Soul Twisting allows you to re-cast it immediately when it dies. With practice you can target it with Soul Twisting and kill it before it dies, then re-cast it quickly and keep it perpetually charged.
For smaller battles, you can skip Dissonance entirely and just cast Bloodsong; Soul Twisting will reduce the casting time to one second, meaning your two spirits are up before your enemies can muster a response.
After a combat ends, target any allied spirit and re-cast Soul Twisting, then Anguished Was Lingwah. You're ready to go again!
When a player loses communication with the server, Guild Wars forces their character to drop any item they are carrying. Consequently, if you should happen to get 007'd just as you enter a battle, you'll still get a Spirit of Pain to help your party. Incidentally, if you are in a party, you may get more mileage out of Warmonger's Weapon by casting it on a forward fighting character, especially one with an IAS.
If you are using this as a farming build, simply put up the spirits just outside of Aggro range, throw Painful Bond to make them attack, and then run away and watch the monsters die... or stay and fight if you prefer, though without a monk handy there is a risk of death. Then again, that's what the Restoration spirit is for.
For the curious, the name comes from the fact that Lingwah's Ashes look more like a box instead of an urn. Since the character essentially carries two spirits around ready for immediate use, it's like having "a battle in a box".
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