Forum Link Code:[url=]Rt-any Wielder's Delight[/url]
This general PvE oriented build utilizes a Ritualist's protective and
healing abilities from the Restoration Magic line's Weapon Spells coupled
with Spawning
Power enchantments for energy management and added
benefit to Weapon Spells.
Attributes and Skills
Equipment
- Restorer's Headwrap
- Halcyon's (Radiant) Armor for added
energy. The Arms and Legs pieces, however, should have Mystic's Armor
for added defence since you will be spamming skills.
- Rune of Minor Spawning Power, Rune of Superior Restoration
Magic.
- Best possible Vigor
Rune.
- The other two runes are optional; you may prefer extra energy
withRunes of Attunement but a Rune of Recovery is also helpful to
ward of daze.
- Bazzr's
Staff and Spiritgarden's Repose work well, as
well as any staff with similar mods.
Useage
This build works as a support healer/protector by using
unremovable Weapon Spells and can cover almost all the
responsiblities that a monk can carry.
- When a battle commences, begin by casting Wielder's Zeal and
then Wielder's Remedy. Wielder's Zeal will serve as your energy
management while Wielder's Remedey removes conditions from your
allies while serving as a cover enchantment.
- Vengeful Weapon should be used as your main heal, as it is
spammable and has a net cost of 1 energy while using Wielder's
Zeal.
- Use Weapon of Shadow on the team's tank or any member that is
being heavily attacked by enemies.
- Weapon of Warding is also useful when used on a tank or someone
under heavy fire and has the added benefit of a much quicker
recharge time.
- Wielder's Boon is your major heal. Bear in mind that it is not
a Weapon Spell, so Wielder's Zeal will not help with this spell.
However, when used on a party member who has a weapon spell, it
bolsters a huge spike heal, similar to Word of
Healing; therefore it is best used on party members with low
health as oppsed to your "spam" heal, Vengeful Weapon.
- Of course, use Flesh of My Flesh to ressurect fallen party
members.
Counters
Despite possibly lacking the out and out healing abilites of a
Monk, this build is much more versatile, as most of your healing
will be with Weapon Spells instead of enchantments. There are
however a few counters to this build:
- Foes that use a lot of Hex Spells. This build lacks proper hex
removal, and as such, is very suseptible to hexes.
- General "anti-caster" spells: various Mesmer spells such as Backfire can be
devastating to you since you spam spells.
- Another counter to this Ritualist itself are enchantment
removals. These will strip you of either your condition removal or
your energy managment source.
Variants
Consider going Rt/Mo for hex removal such as Remove Hex or Holy Veil. These skills do
not require any further attrbute points spent.