Forum Link Code:[url=]Team - 55-Famine[/url]
The build is based on an Invincible Monk tank and a Famine-SV-AV
ranger.
Build Concept
While there are a lot of differences that affect tactics, this
team works in a very similar way to Build:Team -
55/SS;
- The 55 monk attracts a group of enemies, and tanks them.
- The ranger deals damage with the elite Nature Ritual - Famine, which hurts anyone
whose energy reaches 0, and cast Sympathetic Visage and its duplicate
Ancestor's Visage on the monk, to get the
melee mobs attacking him down to 0 energy over and over again.
A major advantage of this build, is that it lets rangers, a
profession which is less wanted as farmer, take a part in duo UW
farming, make some money and gain xp. It could also be a nice way
for a ranger to cap a Black Widow himself, with help from only one
other player. Note that with groups bigger than 3, an AoE effect
triggers, making some of the group to spread, while 3 will remain
still fighting.
Famine now causes enemies to scatter, with careful
aggro-management an SS is faster.
Build Details
Famine-AV-SV Ranger
Usage:
- Patience and good timing are the most important aspects of
success. Give the 55 monk room to operate and round up and gather
aggro. Following closely will only result in breaking up aggro and
making fights longer.
- Lay down Famine.
- While the monk is gathering the mobs, wield a bow and be ready
to kill or interrupt any Dying Nightmares.
- Once the enemies are gathered around the monk, cast Sympathetic
Visage on the monk. Once SV is half way through its recharge cycle,
cast AV, and so on.
- While waiting, you can use Apply Poison, and fire an arrow at each
enemy.
- As long as you have a group of enemies, do not hurt any of them
in any way except through Famine and even poison spreading, since
they all contribute to each other's downfall, and losing one will
slow the killing of the rest.
- Casters can be carefully taken care of with Images of
Remorse and poison.
Equipment:
Variations:
Famine Ranger Template:
The Invincible Monk (55)
Usage:
- Cast the 4 enchantments on the right of the skill bar at the
beginning. Note that you will have 0 energy regeneration. Use Blessed Signet to
recharge to at least above 25 so you can cast Protective Spirit and then Spell Breaker
before Bladed
Aatxes interrupt.
- In situations where there are no enemy mesmers, the approach is to put Protective
Spirit on and engage. With 4 pips of health
regeneration from Mending, you should not need Healing Breeze
until you are tanking a lot of foes or are bleeding from the Bladed
Aatxes.
- The Energy from Essence Bond and Balthazar's
Spirit should be more than enough for all situations; use
Blessed Signet to gain energy if needed.
- Use Spell
Breaker to deflect enchantment removal, or prevent initial
spells while you approach.
- The bigger the aggro
(the rounded up enemy group) the better. If the monk is a secondary
warrior, they can take up to 14/15 foes at a time.
- If there are ranged spell-casters (Terrorweb
Dryders or Coldfire Nights), try and find a nearby group
of melee attackers to take to them. This is much faster (and safer
energy-wise) than having the ranger try to kill them off with just
poison and degen.
Equipment:
Variations:
Variations
- Change the 55 monk in ways described in Invincible
Monk.
- Replace the R/Me with a Me/R. this would probably go a bit
slower, but, as noted under Build Concept, it might be a
good way for mesmers to take part in UW farming, and get XP and
skillpoints.
- If the Mo/Me has an available slot on their skill bar, Spirit Shackles
can be used to take down groups of Coldfire Nights without bunching a group
of Smite
Crawlers around them.