Forum Link Code:[url=]Team - 55-SS[/url]
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A modern 55/SS pair for farming. The build is based on an Invincible
Monk tank and a modified N/Me SS Nuker.
Build Concept
While there are different tactics for different situations
(explained below, in the tactics section), the general outline of
how this team works is very similar to most other 55/SS teams:
- The 55 monk attracts all aggro of the enemies. This includes the important step
of taking melee attackers to spell casters and/or ranged attacker
whenever possible to allow Spiteful Spirit to kill as many foes
simultaneously as possible. Solid lining up of ranged attackers and
then solid piling of melee attackers on them are the keys to making
this team build effective and successful.
- The SS necromancer's job is to carefully administer Spiteful
Spirit on foes so that as many foes as possible drop at the same
time. If the 55 monk does a solid job piling up foes, then Spiteful
Spirit placed on two of them can take out the entire group in a
matter of seconds.
- The 55 monk's primary responsibility is to survive. He/she must
be accustomed to playing the role of an invincible monk.
- The SS necromancer is in charge of killing, and must utilize
his skills in the way that takes out the most dangerous foes
first.
- In case of aggro breaks the 55 monk needs to cast protective
and healing spells on the SS necromancer who then needs to gather
the enemies together again.
Build Details
The Invincible Monk (55)
Usage:
Equipment:
Variations:
If you are sure that the SS necro will stay out of harm's way
and not die (not likely in a PUG), you can replace Rebirth with one of the following:
Spiteful Spirit Necromancer
(SS/SV)
- Good choices for the Optional skill slots are Blood Ritual, Awaken the
Blood, Leech
Signet and Desecrate Enchantments/Defile
Enchantments. Your monk will love you for the extra energy from
Blood Ritual,
the extra four damage from Awaken the Blood will add up quick, Leech Signet can be
the difference between life and death if your monk misses Spell Breaker on a
Dying
Nightmare spawn, and Desecrate/Defile Enchantments are great
for that last bit of damage needed to kill a group of Smite Crawlers, Coldfire
Nights, or Terrorweb Dryders.
- Insidious Parasite is also useful, only
use it to speed up the killing of one foe, and to kill escaping
graspings/smites on your own (doing this with smites is pretty
dangerous and needs practice. Don't make the monk come to you. You
can kill it on your own, if you are in danger however (below 50%
health) run to the monk to get breeze and PS.
- If you use Blood Magic skills move points from Soul Reaping to Blood
Magic and take a Blood Magic rune, preferably a superior one.
- If you do not have access to the Sunspear Rebirth Signet, you can
substitute a normal Resurrection Signet instead.
- A high Soul Reaping is not really needed, it only gives you
(near) full energy after the mob is killed. So you can remove ALL
points in Soul Reaping (you can keep the minor rune) and use the
attribute points to raise your Illusion Magic to 12. This will give you
a nine-seconds-lasting Sympathetic Visage or Ancestor's Visage. It
will decrease the time that the tank doesn't have SV/AV on him.
Now, this advantage might not look so great, but it can prevent the
Smite
Crawlers to gain energy. So that they won't use Smite Hex on your precious
Spiteful
Spirit. (This can save a lot of time.)
Usage:
- Patience and good timing are the most important aspects of
success. Give the 55 monk room to operate and round up and gather
aggro. Following closely will only result in breaking up aggro and
making fights longer. Never move into the aggro range of enemies
before they are concentrating on the monk. Most enemy types will
also change their target to you if you go closer than the maximum
spell casting range.
- Once the enemies are piled up into one nice pile, proceed to
echo and apply Spiteful Spirit and its copy on different
foes. Follow it up with Reckless Haste if you have it (which affects
an area so you do not need to apply it to more than one foe in the
same cluster before the duration wears off). Generally, Warriors and Assassins make the best
targets as they attack fast and invoke stances while attacking
which only serves to increase the damage SS deals.
- Maintain Sympathetic Visage or Ancestor's
Visage (but rarely/never at the same time) on the monk,
especially against Grasping Darknesses (otherwise they will interrupt the tank) and Smite Crawlers
(otherwise they will use Smite Hex to remove Spiteful Spirit)
- Use other damage spells such as Desecrate Enchantments and Defile
Enchantments to deal extra damage to speed up the killing. They
might also be useful in situations where the enemies break
aggro.
- If you are attacked, pull the attackers to the monk, who should
cast Protective Spirit and Healing Breeze on you, so that all
enemies will be damaged by the SS. If you act quickly, the enemies
will die to the initial SS spells and you won't need to recast
it.
- Bladed
Aatxes are pretty easy to kill. Just make sure that any Dying
Nightmares are killed as fast as possible, before the Spell Breaker of
the 55-monk runs out.
- With the Grasping Darknesses, make sure that the
tank has Sympathetic Visage or Ancestor's
Visage on him when possible to prevent the Graspings from
interrupting the monk.
- When fighting Smite Crawlers you need to be more careful and
wait for the monk to finish the pull and let the Smites gather
around him to prevent aggro change. Cast SV on the monk, wait 9
seconds to let SV lower the energy of the Smites, then cast in the
following order: AV on the monk, Arcane Echo, Spiteful Spirit on target 1, Spiteful Spirit
on target 2, SV on the monk again, and move away from aggro range
if the mob has 4 or 5 smites (they'll come after you). If its a
group of 4, cast Insidious Parasite (if you have it) then a
cover hex like Reckless Haste or even SS. If it is a group of
5 smites, place two SS's (explained above) then run away until the
smites lose aggro. When they are back at the monk, just restart the
process.
- Coldfire
Nights are easy to kill if the monk is able to keep them
together and you stay out of their aggro when not casting SS on
them.
Equipment:
Variations
See Also