Forum Link Code:[url=]Team - Condition Shutdown[/url]
Ok, the general Premise of this build is pretty much shutting
down both casters and attackers. The casters are shutdown by the
W/N Headbutt Plaguer by his use of headbutt, and
plague touch, in combination with silencing daggers to Daze a
target for about 37 seconds. The Attackers are shutdown by the
P/D Blinding Paragon, using Ebon Dust Aura to blind
and covering that with Barbed Spear, as well as with the R/D
Grasping Ranger's use of Grenth's Grasp and Apply poison to
cover the blind.
Headbutt Plaguer
- The first optional should be an attack skill of choice. This
attack could be Bull's Strike or Portector's strike to punish
kiting foes, or an axe attack, suck as Penetrating Blow/Chop,
Executioner's Strike, or Agonizing Chop.
- The Second Optional slot should be an IAS stance to increase
your odds of interupting a casting foe.
- Equipment:
- Radiant Armor is required. Best Vigor Rune
- Set 1) Axe of with mods of choice
- Set 2) Silencing Daggers with grip of choice
- Set 3) Cruel Axe with grip of choice
- Variants:
Changing out Enraging Charge/IAS for a self heal (Healing Signet
or Lions Comforte), and droping the level of strength and Axe
mastery to add to Tactics.
Blinding Paragon
- Optional Skill should be a cover enchantment for Ebon Dust
aura. An enchant tha deals earth damage, such as Dust Cloak and
Staggering Force, would be great, as it you would allow you to
switch to a weapon with mods of choice.
- Equipment:
- Radiant Armor is a must, with the best vigor rune
available.
- Set 1) Ebon Spear of Enchanting, Inscription: Guided by
Fate
- Set 2) Spear with mods of choice, Inscripton: Guided by
Fate
- Variants:
- Variants would include switching Harrier's Toss for another
attack skill,such as Disrupting Throw to add an interupt, and Never
Surrender for another skill, ie Fall back to flee, Never Give Up to
help with energy, IAS.
Grasping Ranger
- The optional skill would be a defensive skill, ie Whirling
defenses, Natural Stride, Featherfoot Grace, etc, or a Self Heal,
such as Troll Unguent, Dwayna's Touch, Natural Healing, or Pious
Restoration.
- Equipment :
- Armor: Either Radiant or Scout's
- Weapons:
- Set 1) Icy Bow of Enchanting, Inscription: Guided by Fate
- Set 2) XXX Bow of XXX, Inscription: Guided by Fate
- Note: the bow should either be a shortbow, Recurve bow, or
Hornbow for their better accuracy.
Enchanted Reaper (x2)
- "Generic resurrect" could be any resurrection skill.
Equipment
- Armor: Windwalker
- Weapons: Scythe of Enchanting, with snathe of choice,
Inscription: Guided by Fate
- Variants :
One of the Enchantments or Pious Assault could be removed and
Mending Touch brought to assist with condition removal.
Flag Runner
- "Generic resurrect" works like an Optional slot. Replace it if
necessary.
- Equipment :
- Armor: Sentry's with one Rune of restoration and Best Vigor
Rune available
- Weapons: Sword/Axe/Spear of Defense, Inscription: I Have the
Power; Shield of Endurance, inscription: Swift as the Wind
Condition Removing Healing
Monk
- "Generic resurrect" would be any resurrection skill of
choice.
- Equipment :
- Armor: Radiant with a rune of recovery and one rune of
attunement, Best Vigor rune.
- Weapons:
- Set 1) Insightfull Healing Staff of Healing Prayers,
Inscription: Hale and Hearty
- Set 2) Healing Wand of Memory, Inscription: Hale and Hearty
Healing Ankh of Fortitude, Inscription: Strength of Body
- Use set two when using It's just a flesh wound to reduce the
duration of the deep wound.
- Variants :
- Replacing Vigorous Spirit, Divine Intervention, or the
Resurrect with Holy Veil may be usefull for removing shutdown
hexes, such as diversion, migrane, and arcane conondrum, from the
Diverting Protection Monk.
- Replacing It's just a flesh wound for RC, and placing the
points from Motivation into Protection Prayers.
Diverting Protection Monk
- "Generic resurrect" works like an Optional slot. Replace it if
necessary.
- Equipment :
- Armor: Radiant Armor with the Best Vigor Rune available.
- Weapons: Insightfull Protection Staff of Enchanting,
Inscription: Hale and Hearty
- Variants:
- The Ressurect could be replaced by Dismiss Conditions to add
some condition removal and healing.
Team Usage
- Right before entering battle/engaging the enemy, the Paragon
and Ranger should cast their enchantments, using the non elites to
cover the elites, and the Healing Monk cast Vigorous Spirit on them
as an extra cover. They should also let the monk know when they are
recasting so he could once again cover them.
- The Ranger and Paragon should be attacking the same oponents,
making sure that the Ranger's Criple and poison covers the
Paragon's blind.
- Once the Warrior has charged his adrenal Skills, he should
focus on a monk, preferably the condition remover, and start the
combo: Weapon Change to daggers, Headbutt, Plague Touch, Weapon
Change to Cruel Axe, Dismember, Axe Twist. The Warrior should let
the team know he's about to unleash his combo so that the Paragon
and Ranger can cover the Daze.
- The Enchanted Reapers are the main damage dealers of the build,
and have decent self heals, aslong as they are not removed. They
should both hit the same target, preferably a monk, and try to
finish him off with the following combo: Reapers Sweep, Mystic
Sweep, Pious Assault, Mystic Regen, Pious Assault. Once the target
is low on health, they could keep spaming Pious assault and kill
him off.
- The runner should run the flags, refreshing them as soon as
possible, lay down traps to further hinder the oposing team, as
well as using Signet of Humility to disable key elite skills, many
RC, Martyr, It's just a flesh wound, and Cautery Signet.
- The monks should try to keep the team alive, The condition
Remover should switch to set 2 to reduce the duration of the deep
wound whenever using It's just a flesh wound.
Variants
- The jobs of the P/D and R/D could be swaped, making the Ranger
carry the Ebon Dust Aura and the Paragon Grenths Grasp, or one
could replace the other completely. Bringing two R/D would give the
benefit of more interupts and called shot being an unblockable
skill, would hit all the time, however, due to the high energy cost
of the build, having radiant armor and a bow with the "I Have the
Power" inscription is required. Having two P/D would incrase the
amount of shouts that could be brought to the batle to assist the
team, however, the pressure and cover that apply poison gave would
be gone.
Counters
Main Counters for this build would be:
- Mass condition removal, specially removing the Daze condtition,
as it can't be reapplied until Headbutt recharges.
- The nature rituals Natures renewal and Tranquility would hurt
the build, with tranquility being the harder hitting nature ritual
due to their affects on enchantments.
- Also mass Enchantment removal, and skills that have bonuses vs
enchanted foes, ie Melandru's Arrows, Dessecrate Enchantments,
Envenom Enchantments, etc.
- Any other anti-Caster/ anti-Spaming skills, ie diversion.