Forum Link Code:[url=]Team - Eurospike Variant[/url]
This build is a balanced GvG or HA setup, combining the raw DPS
and spiking capabilities of Warriors with armor-ignoring damage from the Mesmer's Domination Magic line of
skills. This build's name originated from the fact that is run by a
notable number of top-ranked European guilds.
The Shadow Prison Warrior
The Hammer Warrior
The MoR Mesmer
The Expel Hexes Mesmer
The Protection Prayers Monk
The Infuser
Usage
The general purpose of the team is to deliver a quick and
concentrated spike to its opponents. Begin by having the Warriors
engage in melee to charge adrenaline. When adrenaline is charged,
the spike is ready. Have the caller select a target, and the
Warriors use Shadow Prison to shadowstep to him/her. The
warriors should unleash their entire attack combos while under the
effects of Frenzy, and
MUST use Dash as a cancel stance if targeted. The Mesmers should
use Shatter Enchantment, Spiritual Pain,
and Wastrel's Demise in tandem with the
Warriors' attacks to deliver an armor-ignoring spike to their
targets. The monks ensure the survival of the team through damage
mitigation, hex and condition removal, and flat-out healing.
Variants
Guild Battle Line-up
Counters
- Constant Blind/Blurred Vision on the Warriors will prevent them
from spiking effectively (and will cause a failed spike)