Forum Link Code:[url=]Team - Fear Famine[/url]
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This build has been successfully vetted by the GuildWiki community according to the vetting procedure.

This build has been designed for the following use:

This HA team build is designed to shut down your enemy's energy supply and deal tremendous amounts of damage with Famine and Barbs. It consists of:

3 "Fear Me!" Assassins

each assassin can cause approximately -4.5 energy degen in AoE without "For Great Justice!", and slightly less than -9 with it.

AssassinWarriorAssassin / Warrior Attribute Rank
Critical Strikes 11 + 1 + 2
Dagger Mastery 9 + 2
Tactics 8
Deadly Arts 8 + 1
Siphon Speed

Siphon Speed

"Fear Me!"

"Fear Me!"

Flurry

Flurry

Locust's Fury

Locust's Fury

Expose Defenses

Expose Defenses

Critical Defenses

Critical Defenses

"For Great Justice!"

"For Great Justice!"

Resurrection Signet

Resurrection Signet

AssassinWarriorAssassin / Warrior Attribute Rank
Critical Strikes 11 + 1 + 2
Dagger Mastery 9 + 2
Tactics 8
Deadly Arts 8 + 1
Siphon Speed

Siphon Speed

"Fear Me!"

"Fear Me!"

Flurry

Flurry

Locust's Fury

Locust's Fury

Expose Defenses

Expose Defenses

Critical Defenses

Critical Defenses

"For Great Justice!"

"For Great Justice!"

Resurrection Signet

Resurrection Signet

AssassinWarriorAssassin / Warrior Attribute Rank
Critical Strikes 11 + 1 + 2
Dagger Mastery 9 + 2
Tactics 8
Deadly Arts 8 + 1
Optional

Optional

"Fear Me!"

"Fear Me!"

Flurry

Flurry

Locust's Fury

Locust's Fury

Expose Defenses

Expose Defenses

Critical Defenses

Critical Defenses

"For Great Justice!"

"For Great Justice!"

Resurrection Signet

Resurrection Signet

Equipment for assassins

Usage of assassins

Keep Locust's fury up. use flurry while attacking. use hexes as needed. use crit defenses if under attack (this can be kept up indefinately if allowed to attack). Use Vampiric daggers while attacking for 10 life stealing per second.

Famine Ranger

RangerParagonRanger / Paragon Attribute Rank
Wilderness Survival 12 + 1 + 3
Marksmanship 9 + 1 or 2
Expertise 9 + 1 or 2
Famine

Famine

Song of Concentration

Song of Concentration

Serpent's Quickness

Serpent's Quickness

Pin Down

Pin Down

Savage Shot

Savage Shot

Apply Poison

Apply Poison

Natural Stride

Natural Stride

Resurrection Signet

Resurrection Signet


Usage for Ranger

Lay famine down. While it is recharging, keep serpent's quickness on. to prevent interruption of Famine or the Ghostly Hero's Claim Resource, use Song of Concentration. Use pin down to snare targets that an assassin may call.

Monks

LoD/infuser/spirit keeper

MonkRitualistMonk / Ritualist Attribute Rank
Healing Prayers 12 + 1 + 3
Divine Favor 11 + 1
Protection Prayers 4 + 1
Communing 6
Light of Deliverance

Light of Deliverance

Infuse Health

Infuse Health

Dismiss Condition

Dismiss Condition

Deny Hexes

Deny Hexes

Orison of Healing

Orison of Healing

Draw Spirit

Draw Spirit

Signet of Binding

Signet of Binding

Divine Intervention

Divine Intervention

Prot Monk

MonkWarriorMonk / Warrior Attribute Rank
Protection Prayers 12 + 1 + 3
Divine Favor 11 + 1
Healing Prayers 6 + 1
Tactics 4
Optional

Optional

Dismiss Condition

Dismiss Condition

Deny Hexes

Deny Hexes

Protective Spirit

Protective Spirit

Balanced Stance

Balanced Stance

Gift of Health

Gift of Health

Shield of Absorption

Shield of Absorption

Divine Intervention

Divine Intervention

Notes pertaining to monks

The prot monk build can be switched out for any other one of your choice. The monks are both to call energy when low so necro can cast blood ritual.

Barbed Necro

NecromancerMesmerNecromancer / Mesmer Attribute Rank
Curses 12 + 1 + 3
Blood Magic 10 + 1
Soul Reaping 8 + 1
Domination Magic 2
Optional

Optional

Malaise

Malaise

Barbs

Barbs

Rip Enchantment

Rip Enchantment

Mark of Fury

Mark of Fury

Blood Ritual

Blood Ritual

Signet of Weariness

Signet of Weariness

Resurrection Signet

Resurrection Signet

Necro Usage

Barbs and MoF are to be used on an assassin's called target, while the necromancer's own energy denial is to be used on another target (with the exception of Malaise, which may be spammed on an assassin's target to deal 50 damage a casting.) Blood Ritual is to be cast on Monks if they are in need of energy.

SV-AV Support Healer

RitualistMesmerRitualist / Mesmer Attribute Rank
Restoration Magic 12 + 1 + 3
Illusion Magic 12
Spawning Power 3 + 1
Sympathetic Visage

Sympathetic Visage

Ancestor's Visage

Ancestor's Visage

Recovery

Recovery

Mend Body and Soul

Mend Body and Soul

Spirit Light

Spirit Light

Weapon of Warding

Weapon of Warding

Expel Hexes

Expel Hexes

Flesh of My Flesh

Flesh of My Flesh

Counters

Notes regarding to obvious weaknesses

Read these notes. they may sway your opinion of this build.

the survival of the famine spirit

Famine does deal damage, but in pulses. The spirit will be alive for at least 10 seconds against the average team, during which it will deal around 100 damage. If not killed, your assassins will destroy the opposing team with pressure.

Lack of damage?

there is a lot of damage in this build apart from famine. barbs adds 32 DPS if the hexed foe is under the attack of a sin, and the sins themselved deal 20-40 dps with high attack and crit rate. (this has been tested and proven). (Wither and) malaise add(s) a decent amount of damage also.

See also

Build:Team - 55/Famine and Build:A/W Fear-Inspiring Sin

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